MammothBeast · CR 6
MammothHuge Beast, Unaligned
STR24+7DEX9-1CON21+5INT3-4WIS11+0CHA6-2
AC13HP126CR6SPD50 ft.
ACTIONS
Multiattack

The mammoth makes two Gore attacks.

Gore

Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

BONUS ACTIONS
Trample

Dexterity Saving Throw: DC 18, one creature within 5 feet that has the Prone condition. Failure: 29 (4d10 + 7) Bludgeoning damage. Success: Half damage.

Mammoth
Huge Beast, Unaligned
6
13Armor Class
126Hit Points
50 ft.Speed
STR24+7
DEX9-1
CON21+5
INT3-4
WIS11+0
CHA6-2

Initiative. +2

Senses. Passive Perception 10

Languages. None

Actions

Multiattack. The mammoth makes two Gore attacks.

Gore. Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 18, one creature within 5 feet that has the Prone condition. Failure: 29 (4d10 + 7) Bludgeoning damage. Success: Half damage.

Beast
Monster card

A tent card folds in half: the name faces the players, the stat block faces you.

Pick “Save as PDF” as the destination in the print dialog.

Mammoth — printable tent card

Huge Beast, Unaligned

  • CR 6
  • Beast
  • Huge

Full stat block

Armor Class
13
Hit Points
126
Initiative
+2
Speed
50 ft.
Senses
Passive Perception 10
Languages
None
Challenge Rating
6 (2,300 XP)
Proficiency bonus
+3
Saving throw proficiencies
Strength, Constitution
Ability scores
STR DEX CON INT WIS CHA
24 +7 9 -1 21 +5 3 -4 11 +0 6 -2

Actions

Multiattack. The mammoth makes two Gore attacks.

Gore. Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 18, one creature within 5 feet that has the Prone condition. Failure: 29 (4d10 + 7) Bludgeoning damage. Success: Half damage.

See also