The mammoth makes two Gore attacks.
Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Dexterity Saving Throw: DC 18, one creature within 5 feet that has the Prone condition. Failure: 29 (4d10 + 7) Bludgeoning damage. Success: Half damage.
Initiative. +2
Senses. Passive Perception 10
Languages. None
Actions
Multiattack. The mammoth makes two Gore attacks.
Gore. Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample. Dexterity Saving Throw: DC 18, one creature within 5 feet that has the Prone condition. Failure: 29 (4d10 + 7) Bludgeoning damage. Success: Half damage.
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Mammoth — printable tent card
Huge Beast, Unaligned
Full stat block
- Armor Class
- 13
- Hit Points
- 126
- Initiative
- +2
- Speed
- 50 ft.
- Senses
- Passive Perception 10
- Languages
- None
- Challenge Rating
- 6 (2,300 XP)
- Proficiency bonus
- +3
- Saving throw proficiencies
- Strength, Constitution
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24 +7 | 9 -1 | 21 +5 | 3 -4 | 11 +0 | 6 -2 |
Actions
Multiattack. The mammoth makes two Gore attacks.
Gore. Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample. Dexterity Saving Throw: DC 18, one creature within 5 feet that has the Prone condition. Failure: 29 (4d10 + 7) Bludgeoning damage. Success: Half damage.