LionBeast · CR 1
LionLarge Beast, Unaligned
STR+317
DEX+215
CON+011
INT-43
WIS+112
CHA-18
AC12
HP22
CR1
SPD50 ft.

TRAITS

Pack TacticsThe lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Running LeapWith a 10-foot running start, the lion can Long Jump up to 25 feet.

ACTIONS

MultiattackThe lion makes two Rend attacks. It can replace one attack with a use of Roar.

RendMelee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.

RoarWisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.

Lion [1/2]Large Beast, Unaligned
CR1
12Armor Class
22Hit Points
50 ft.Speed
STR17+3
DEX15+2
CON11+0
INT3-4
WIS12+1
CHA8-1

Initiative. +2

Senses. Darkvision 60 ft.; Passive Perception 13

Languages. None

Traits

Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.

Actions

Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Beast
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Lion [2/2]Large Beast, Unaligned
CR1
12Armor Class
22Hit Points
50 ft.Speed
STR17+3
DEX15+2
CON11+0
INT3-4
WIS12+1
CHA8-1

Actions (cont.)

damage.

Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Beast
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Lion — printable tent card

Large Beast, Unaligned

  • CR 1
  • Beast
  • Large

Full stat block

Armor Class
12
Hit Points
22
Initiative
+2
Speed
50 ft.
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
None
Challenge Rating
1 (200 XP)
Proficiency bonus
+2
Skill proficiencies
Perception, Stealth
Ability scores
STR DEX CON INT WIS CHA
17 +3 15 +2 11 +0 3 -4 12 +1 8 -1

Traits

Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.

Actions

Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.

Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.

See also