Pack TacticsThe lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Running LeapWith a 10-foot running start, the lion can Long Jump up to 25 feet.
ACTIONS
MultiattackThe lion makes two Rend attacks. It can replace one attack with a use of Roar.
RoarWisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Lion [1/2]Large Beast, Unaligned
CR1
12Armor Class
22Hit Points
50 ft.Speed
STR17+3
DEX15+2
CON11+0
INT3-4
WIS12+1
CHA8-1
Initiative. +2
Senses. Darkvision 60 ft.; Passive Perception 13
Languages. None
Traits
Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions
Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.
Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Beast
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
LionBeast · CR 1
LionLarge Beast, Unaligned
STR+317
DEX+215
CON+011
INT-43
WIS+112
CHA-18
AC12
HP22
CR1
SPD50 ft.
TRAITS
Pack TacticsThe lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Running LeapWith a 10-foot running start, the lion can Long Jump up to 25 feet.
ACTIONS
MultiattackThe lion makes two Rend attacks. It can replace one attack with a use of Roar.
RoarWisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Lion [1/2]Large Beast, Unaligned
CR1
12Armor Class
22Hit Points
50 ft.Speed
STR17+3
DEX15+2
CON11+0
INT3-4
WIS12+1
CHA8-1
Initiative. +2
Senses. Darkvision 60 ft.; Passive Perception 13
Languages. None
Traits
Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions
Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.
Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Lion — printable tent card
Large Beast, Unaligned
CR 1
Beast
Large
Full stat block
Armor Class
12
Hit Points
22
Initiative
+2
Speed
50 ft.
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
None
Challenge Rating
1 (200 XP)
Proficiency bonus
+2
Skill proficiencies
Perception, Stealth
Ability scores
STR
DEX
CON
INT
WIS
CHA
17+3
15+2
11+0
3-4
12+1
8-1
Traits
Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions
Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.
Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.