Giant VultureMonstrosity · CR 1
Giant VultureLarge Monstrosity, Neutral Evil
STR+215
DEX+010
CON+316
INT-26
WIS+112
CHA-27
AC10
HP25
CR1
SPD10 ft., Fly 60 ft.

TRAITS

Pack TacticsThe vulture has Advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

ACTIONS

GougeMelee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.

Giant VultureLarge Monstrosity, Neutral Evil
CR1
10Armor Class
25Hit Points
10 ft., Fly 60 ft.Speed
STR15+2
DEX10+0
CON16+3
INT6-2
WIS12+1
CHA7-2

Initiative. +0

Senses. Darkvision 60 ft.; Passive Perception 13

Resistances. Necrotic

Languages. Understands Common but can’t speak

Traits

Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Monstrosity
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Giant Vulture — printable tent card

Large Monstrosity, Neutral Evil

  • CR 1
  • Monstrosity
  • Large

Full stat block

Armor Class
10
Hit Points
25
Initiative
+0
Speed
10 ft., Fly 60 ft.
Senses
Darkvision 60 ft.; Passive Perception 13
Resistances
Necrotic
Languages
Understands Common but can’t speak
Challenge Rating
1 (200 XP)
Proficiency bonus
+2
Skill proficiencies
Perception
Ability scores
STR DEX CON INT WIS CHA
15 +2 10 +0 16 +3 6 -2 12 +1 7 -2

Traits

Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.

See also