Giant Toad [1/2]Beast · CR 1
Giant Toad [1/2]Large Beast, Unaligned
STR+215
DEX+113
CON+113
INT-42
WIS+010
CHA-43
AC11
HP39
CR1
SPD30 ft., Swim 30 ft.

TRAITS

AmphibiousThe toad can breathe air and water.

Standing LeapThe toad’s Long Jump is up to 20 feet and its High Jump is up to 10 feet with or without a running start.

Giant Toad [2/2]Beast · CR 1
Giant Toad [2/2]Large Beast, Unaligned

ACTIONS

BiteMelee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 5 (2d4) Poison damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).

SwallowThe toad swallows a Medium or smaller target it is grappling. While swallowed, the target isn’t Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the toad. In addition, the target takes 10 (3d6) Acid damage at the end of each of the toad’s turns. The toad can have only one target swallowed at a time, and it can’t use Bite while it has a swallowed target. If the toad dies, a swallowed creature is no longer Restrained and can escape from the corpse using 5 feet of movement, exiting with the Prone condition.

Giant Toad [1/2]Large Beast, Unaligned
CR1
11Armor Class
39Hit Points
30 ft., Swim 30 ft.Speed
STR15+2
DEX13+1
CON13+1
INT2-4
WIS10+0
CHA3-4

Initiative. +1

Senses. Darkvision 60 ft.; Passive Perception 10

Languages. None

Traits

Amphibious. The toad can breathe air and water.

Standing Leap. The toad’s Long Jump is up to 20 feet and its High Jump is up to 10 feet with or without a running start.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 5 (2d4) Poison damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Beast
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Giant Toad [2/2]Large Beast, Unaligned
CR1
11Armor Class
39Hit Points
30 ft., Swim 30 ft.Speed
STR15+2
DEX13+1
CON13+1
INT2-4
WIS10+0
CHA3-4

Actions (cont.)

Swallow. The toad swallows a Medium or smaller target it is grappling. While swallowed, the target isn’t Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the toad. In addition, the target takes 10 (3d6) Acid damage at the end of each of the toad’s turns. The toad can have only one target swallowed at a time, and it can’t use Bite while it has a swallowed target. If the toad dies, a swallowed creature is no longer Restrained and can escape from the corpse using 5 feet of movement, exiting with the Prone condition.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Beast
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Pick “Save as PDF” as the destination in the print dialog.

Giant Toad — printable tent card

Large Beast, Unaligned

  • CR 1
  • Beast
  • Large

Full stat block

Armor Class
11
Hit Points
39
Initiative
+1
Speed
30 ft., Swim 30 ft.
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
None
Challenge Rating
1 (200 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
15 +2 13 +1 13 +1 2 -4 10 +0 3 -4

Traits

Amphibious. The toad can breathe air and water.

Standing Leap. The toad’s Long Jump is up to 20 feet and its High Jump is up to 10 feet with or without a running start.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 5 (2d4) Poison damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).

Swallow. The toad swallows a Medium or smaller target it is grappling. While swallowed, the target isn’t Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the toad. In addition, the target takes 10 (3d6) Acid damage at the end of each of the toad’s turns. The toad can have only one target swallowed at a time, and it can’t use Bite while it has a swallowed target. If the toad dies, a swallowed creature is no longer Restrained and can escape from the corpse using 5 feet of movement, exiting with the Prone condition.

See also