Giant SeahorseBeast · CR 1/2
Giant SeahorseLarge Beast, Unaligned
STR+215
DEX+112
CON+011
INT-42
WIS+112
CHA-35
AC14
HP16
CR1/2
SPD5 ft., Swim 40 ft.
Giant Seahorse [1/2]Large Beast, Unaligned
CR1/2
14Armor Class
16Hit Points
5 ft., Swim 40 ft.Speed
STR15+2
DEX12+1
CON11+0
INT2-4
WIS12+1
CHA5-3
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Beast
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Giant Seahorse [2/2]Large Beast, Unaligned
CR1/2
14Armor Class
16Hit Points
5 ft., Swim 40 ft.Speed
STR15+2
DEX12+1
CON11+0
INT2-4
WIS12+1
CHA5-3
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Beast
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Pick “Save as PDF” as the destination in the print dialog.
Giant Seahorse — printable tent card
Large Beast, Unaligned
Full stat block
- Armor Class
- 14
- Hit Points
- 16
- Initiative
- +1
- Speed
- 5 ft., Swim 40 ft.
- Senses
- Passive Perception 11
- Languages
- None
- Challenge Rating
- 1/2 (100 XP)
- Proficiency bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 +2 | 12 +1 | 11 +0 | 2 -4 | 12 +1 | 5 -3 |
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

