The seahorse can breathe only underwater.
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.
Initiative. +1
Senses. Passive Perception 11
Languages. None
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.
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Giant Seahorse — printable tent card
Large Beast, Unaligned
Full stat block
- Armor Class
- 14
- Hit Points
- 16
- Initiative
- +1
- Speed
- 5 ft., Swim 40 ft.
- Senses
- Passive Perception 11
- Languages
- None
- Challenge Rating
- 1/2 (100 XP)
- Proficiency bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 +2 | 12 +1 | 11 +0 | 2 -4 | 12 +1 | 5 -3 |
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.