The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Initiative. +1
Senses. Darkvision 60 ft.; Passive Perception 14
Languages. None
Traits
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
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Giant Octopus — printable tent card
Large Beast, Unaligned
Full stat block
- Armor Class
- 11
- Hit Points
- 45
- Initiative
- +1
- Speed
- 10 ft., Swim 60 ft.
- Senses
- Darkvision 60 ft.; Passive Perception 14
- Languages
- None
- Challenge Rating
- 1 (200 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Perception (expertise), Stealth (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 +3 | 13 +1 | 13 +1 | 5 -3 | 10 +0 | 4 -3 |
Traits
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.