Giant OctopusBeast · CR 1
Giant OctopusLarge Beast, Unaligned
STR17+3DEX13+1CON13+1INT5-3WIS10+0CHA4-3
AC11HP45CR1SPD10 ft., Swim 60 ft.
TRAITS
Water Breathing

The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

ACTIONS
Tentacles

Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

REACTIONS
Ink Cloud (1/Day)

Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Giant Octopus [1/2]
Large Beast, Unaligned
1
11Armor Class
45Hit Points
10 ft., Swim 60 ft.Speed
STR17+3
DEX13+1
CON13+1
INT5-3
WIS10+0
CHA4-3

Initiative. +1

Senses. Darkvision 60 ft.; Passive Perception 14

Languages. None

Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Beast
Monster card
Giant Octopus [2/2]
Large Beast, Unaligned
1
11Armor Class
45Hit Points
10 ft., Swim 60 ft.Speed
STR17+3
DEX13+1
CON13+1
INT5-3
WIS10+0
CHA4-3

Reactions

Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Beast
Monster card

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Giant Octopus — printable tent card

Large Beast, Unaligned

  • CR 1
  • Beast
  • Large

Full stat block

Armor Class
11
Hit Points
45
Initiative
+1
Speed
10 ft., Swim 60 ft.
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
None
Challenge Rating
1 (200 XP)
Proficiency bonus
+2
Skill proficiencies
Perception (expertise), Stealth (expertise)
Ability scores
STR DEX CON INT WIS CHA
17 +3 13 +1 13 +1 5 -3 10 +0 4 -3

Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

See also