Water BreathingThe octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
ACTIONS
TentaclesMelee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
REACTIONS
Ink Cloud (1/Day)Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Giant Octopus [1/2]Large Beast, Unaligned
CR1
11Armor Class
45Hit Points
10 ft., Swim 60 ft.Speed
STR17+3
DEX13+1
CON13+1
INT5-3
WIS10+0
CHA4-3
Initiative. +1
Senses. Darkvision 60 ft.; Passive Perception 14
Languages. None
Traits
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Beast
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Giant Octopus [2/2]Large Beast, Unaligned
CR1
11Armor Class
45Hit Points
10 ft., Swim 60 ft.Speed
STR17+3
DEX13+1
CON13+1
INT5-3
WIS10+0
CHA4-3
Reactions
Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Beast
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Giant OctopusBeast · CR 1
Giant OctopusLarge Beast, Unaligned
STR+317
DEX+113
CON+113
INT-35
WIS+010
CHA-34
AC11
HP45
CR1
SPD10 ft., Swim 60 ft.
TRAITS
Water BreathingThe octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
ACTIONS
TentaclesMelee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
REACTIONS
Ink Cloud (1/Day)Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Giant Octopus [1/2]Large Beast, Unaligned
CR1
11Armor Class
45Hit Points
10 ft., Swim 60 ft.Speed
STR17+3
DEX13+1
CON13+1
INT5-3
WIS10+0
CHA4-3
Initiative. +1
Senses. Darkvision 60 ft.; Passive Perception 14
Languages. None
Traits
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Giant Octopus [2/2]Large Beast, Unaligned
CR1
11Armor Class
45Hit Points
10 ft., Swim 60 ft.Speed
STR17+3
DEX13+1
CON13+1
INT5-3
WIS10+0
CHA4-3
Reactions
Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Giant Octopus — printable tent card
Large Beast, Unaligned
CR 1
Beast
Large
Full stat block
Armor Class
11
Hit Points
45
Initiative
+1
Speed
10 ft., Swim 60 ft.
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
None
Challenge Rating
1 (200 XP)
Proficiency bonus
+2
Skill proficiencies
Perception (expertise), Stealth (expertise)
Ability scores
STR
DEX
CON
INT
WIS
CHA
17+3
13+1
13+1
5-3
10+0
4-3
Traits
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.