Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
Initiative. +6
Senses. Darkvision 90 ft.; Passive Perception 14
Resistances. Necrotic, Radiant
Languages. Celestial; understands Common, Elvish, and Sylvan but can’t speak them
Actions
Ram. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
A tent card folds in half: the name faces the players, the stat block faces you.
Pick “Save as PDF” as the destination in the print dialog.
Giant Elk — printable tent card
Huge Celestial, Neutral Good
Full stat block
- Armor Class
- 14
- Hit Points
- 42
- Initiative
- +6
- Speed
- 60 ft.
- Senses
- Darkvision 90 ft.; Passive Perception 14
- Resistances
- Necrotic, Radiant
- Languages
- Celestial; understands Common, Elvish, and Sylvan but can’t speak them
- Challenge Rating
- 2 (450 XP)
- Proficiency bonus
- +2
- Saving throw proficiencies
- Strength, Dexterity
- Skill proficiencies
- Perception
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 +4 | 18 +4 | 14 +2 | 7 -2 | 14 +2 | 10 +0 |
Actions
Ram. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.