The crocodile can hold its breath for 1 hour.
The crocodile makes one Bite attack and one Tail attack.
Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can’t be targeted by the crocodile’s Tail.
Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Initiative. -1
Senses. Passive Perception 10
Languages. None
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Multiattack. The crocodile makes one Bite attack and one Tail attack.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can’t be targeted by the crocodile’s Tail.
Actions (cont.)
Tail. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
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Giant Crocodile — printable tent card
Huge Beast, Unaligned
Full stat block
- Armor Class
- 14
- Hit Points
- 85
- Initiative
- -1
- Speed
- 30 ft., Swim 50 ft.
- Senses
- Passive Perception 10
- Languages
- None
- Challenge Rating
- 5 (1,800 XP)
- Proficiency bonus
- +3
- Skill proficiencies
- Stealth (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 +5 | 9 -1 | 17 +3 | 2 -4 | 10 +0 | 7 -2 |
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Multiattack. The crocodile makes one Bite attack and one Tail attack.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can’t be targeted by the crocodile’s Tail.
Tail. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.