ElkBeast · CR 1/4
ElkLarge Beast, Unaligned
STR16+3DEX10+0CON11+0INT2-4WIS10+0CHA6-2
AC10HP11CR1/4SPD50 ft.
ACTIONS
Ram

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Bludgeoning damage and has the Prone condition.

Elk
Large Beast, Unaligned
1/4
10Armor Class
11Hit Points
50 ft.Speed
STR16+3
DEX10+0
CON11+0
INT2-4
WIS10+0
CHA6-2

Initiative. +0

Senses. Darkvision 60 ft.; Passive Perception 12

Languages. None

Actions

Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Bludgeoning damage and has the Prone condition.

Beast
Monster card

A tent card folds in half: the name faces the players, the stat block faces you.

Pick “Save as PDF” as the destination in the print dialog.

Elk — printable tent card

Large Beast, Unaligned

  • CR 1/4
  • Beast
  • Large

Full stat block

Armor Class
10
Hit Points
11
Initiative
+0
Speed
50 ft.
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
None
Challenge Rating
1/4 (50 XP)
Proficiency bonus
+2
Skill proficiencies
Perception
Ability scores
STR DEX CON INT WIS CHA
16 +3 10 +0 11 +0 2 -4 10 +0 6 -2

Actions

Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Bludgeoning damage and has the Prone condition.

See also