ElephantBeast · CR 4
ElephantHuge Beast, Unaligned
STR+622
DEX-19
CON+317
INT-43
WIS+011
CHA-26
AC12
HP76
CR4
SPD40 ft.

ACTIONS

MultiattackThe elephant makes two Gore attacks.

GoreMelee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

BONUS ACTIONS

TrampleDexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

ElephantHuge Beast, Unaligned
CR4
12Armor Class
76Hit Points
40 ft.Speed
STR22+6
DEX9-1
CON17+3
INT3-4
WIS11+0
CHA6-2

Initiative. -1

Senses. Passive Perception 10

Languages. None

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Beast
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

A tent card folds in half: the name faces the players, the stat block faces you.

Pick “Save as PDF” as the destination in the print dialog.

Elephant — printable tent card

Huge Beast, Unaligned

  • CR 4
  • Beast
  • Huge

Full stat block

Armor Class
12
Hit Points
76
Initiative
-1
Speed
40 ft.
Senses
Passive Perception 10
Languages
None
Challenge Rating
4 (1,100 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
22 +6 9 -1 17 +3 3 -4 11 +0 6 -2

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

See also