ElephantBeast · CR 4
ElephantHuge Beast, Unaligned
STR22+6DEX9-1CON17+3INT3-4WIS11+0CHA6-2
AC12HP76CR4SPD40 ft.
ACTIONS
Multiattack

The elephant makes two Gore attacks.

Gore

Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

BONUS ACTIONS
Trample

Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

Elephant
Huge Beast, Unaligned
4
12Armor Class
76Hit Points
40 ft.Speed
STR22+6
DEX9-1
CON17+3
INT3-4
WIS11+0
CHA6-2

Initiative. -1

Senses. Passive Perception 10

Languages. None

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

Beast
Monster card

A tent card folds in half: the name faces the players, the stat block faces you.

Pick “Save as PDF” as the destination in the print dialog.

Elephant — printable tent card

Huge Beast, Unaligned

  • CR 4
  • Beast
  • Huge

Full stat block

Armor Class
12
Hit Points
76
Initiative
-1
Speed
40 ft.
Senses
Passive Perception 10
Languages
None
Challenge Rating
4 (1,100 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
22 +6 9 -1 17 +3 3 -4 11 +0 6 -2

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

See also