CrocodileBeast · CR 1/2
CrocodileLarge Beast, Unaligned
STR15+2DEX10+0CON13+1INT2-4WIS10+0CHA5-3
AC12HP13CR1/2SPD20 ft., Swim 30 ft.
TRAITS
Hold Breath

The crocodile can hold its breath for 1 hour.

ACTIONS
Bite

Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.

Crocodile
Large Beast, Unaligned
1/2
12Armor Class
13Hit Points
20 ft., Swim 30 ft.Speed
STR15+2
DEX10+0
CON13+1
INT2-4
WIS10+0
CHA5-3

Initiative. +0

Senses. Passive Perception 10

Languages. None

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.

Beast
Monster card

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Crocodile — printable tent card

Large Beast, Unaligned

  • CR 1/2
  • Beast
  • Large

Full stat block

Armor Class
12
Hit Points
13
Initiative
+0
Speed
20 ft., Swim 30 ft.
Senses
Passive Perception 10
Languages
None
Challenge Rating
1/2 (100 XP)
Proficiency bonus
+2
Saving throw proficiencies
Constitution
Skill proficiencies
Stealth
Ability scores
STR DEX CON INT WIS CHA
15 +2 10 +0 13 +1 2 -4 10 +0 5 -3

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.

See also