SequesterTransmutation
VSM
7
ActionCasting time
TouchRange
Until dispelledDuration
gem dust worth 5,000+ GP, which the spell consumes
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Wizard
Spell card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Sequester — printable spell card
- Casting time
- Action
- Range
- Touch
- Duration
- Until dispelled
- Components
- V, S, M (gem dust worth 5,000+ GP, which the spell consumes)
- Classes
- Wizard
Full spell text
With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can’t be targeted by Divination spells, detected by magic, or viewed remotely with magic. If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn’t age, and doesn’t need food, water, or air. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.








