MoonbeamEvocation
VSM
2
ActionCasting time
36 mRange
Concentration, up to 1 minuteDuration

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, Dim Light fills the Cylinder, and you can take a Magic action on later turns to move the Cylinder up to 60 feet. When the Cylinder appears, each creature in it makes a Constitution saving throw. On a failed save, a creature takes 2d10 Radiant damage, and if the creature is shape-shifted (as a result of the Polymorph spell, for example), it reverts to its true form and can’t shape-shift until it leaves the Cylinder. On a successful save, a creature takes half as much damage only. A creature also makes this save when the spell’s area moves into its space and when it enters the spell’s area or ends its turn there. A creature makes this save only once per turn.

At higher levels. The damage increases by 1d10 for each spell slot level above 2.

a moonseed leaf
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Druid
Spell card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Moonbeam — printable spell card

  • Level 2
  • Evocation
  • Concentration
Casting time
Action
Range
36 m
Duration
Concentration, up to 1 minute
Components
V, S, M (a moonseed leaf)
Classes
Druid

Full spell text

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, Dim Light fills the Cylinder, and you can take a Magic action on later turns to move the Cylinder up to 60 feet. When the Cylinder appears, each creature in it makes a Constitution saving throw. On a failed save, a creature takes 2d10 Radiant damage, and if the creature is shape-shifted (as a result of the Polymorph spell, for example), it reverts to its true form and can’t shape-shift until it leaves the Cylinder. On a successful save, a creature takes half as much damage only. A creature also makes this save when the spell’s area moves into its space and when it enters the spell’s area or ends its turn there. A creature makes this save only once per turn.

At higher levels. The damage increases by 1d10 for each spell slot level above 2.

See also