Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one. Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.
At higher levels. The Bludgeoning damage increases by 1d10 for each spell slot level above 4.
a mitten
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Druid
Spell card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Card colour
Ice StormEvocation
VSM
4
ActionCasting time
90 mRange
InstantaneousDuration
Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one. Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.
At higher levels. The Bludgeoning damage increases by 1d10 for each spell slot level above 4.
a mitten
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one. Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.
At higher levels. The Bludgeoning damage increases by 1d10 for each spell slot level above 4.