Ensnaring StrikeConjuration
VSM
1
Bonus ActionCasting time
TouchRange
Concentration, up to 1 minuteDuration

Bonus Action, which you take immediately after hitting a creature with a weapon.

As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.

At higher levels. The damage increases by 1d6 for each spell slot level above 1.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Ranger
Spell card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Ensnaring Strike — printable spell card

  • Level 1
  • Conjuration
  • Concentration
Casting time
Bonus Action, which you take immediately after hitting a creature with a weapon
Range
Touch
Duration
Concentration, up to 1 minute
Components
V
Classes
Ranger

Full spell text

As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.

At higher levels. The damage increases by 1d6 for each spell slot level above 1.

See also