Ensnaring StrikeConjuration
VSM
1
Bonus ActionCasting time
TouchRange
Concentration, up to 1 minuteDuration
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Ranger
Spell card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Ensnaring Strike — printable spell card
- Casting time
- Bonus Action, which you take immediately after hitting a creature with a weapon
- Range
- Touch
- Duration
- Concentration, up to 1 minute
- Components
- V
- Classes
- Ranger
Full spell text
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.
At higher levels. The damage increases by 1d6 for each spell slot level above 1.








