Delayed Blast Fireball [1/2]Evocation
VSM
7
ActionCasting time
45 mRange
Concentration, up to 1 minuteDuration

A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes Fire damage equal to the total accumulated damage on a failed save or half as much damage on a successful one. The spell’s base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn’t ended. If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature’s space or collides with a solid object, the spell ends, and the bead explodes.

a ball of bat guano and sulfur
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Sorcerer
Spell card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Delayed Blast Fireball [2/2]Evocation
VSM
7
ActionCasting time
45 mRange
Concentration, up to 1 minuteDuration

When the bead explodes, flammable objects in the explosion that aren’t being worn or carried start burning.

At higher levels. The base damage increases by 1d6 for each spell slot level above 7.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Sorcerer
Spell card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Delayed Blast Fireball — printable spell card

  • Level 7
  • Evocation
  • Concentration
Casting time
Action
Range
45 m
Duration
Concentration, up to 1 minute
Components
V, S, M (a ball of bat guano and sulfur)
Classes
Sorcerer, Wizard

Full spell text

A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes Fire damage equal to the total accumulated damage on a failed save or half as much damage on a successful one. The spell’s base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn’t ended. If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature’s space or collides with a solid object, the spell ends, and the bead explodes. When the bead explodes, flammable objects in the explosion that aren’t being worn or carried start burning.

At higher levels. The base damage increases by 1d6 for each spell slot level above 7.

See also