Commune with NatureDivination
VSM
5
1 minute or RitualCasting time
TouchRange
InstantaneousDuration

You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t function where nature has been replaced by construction, such as in castles and settlements. Choose three of the following facts; you learn those facts as they pertain to the spell’s area: • Locations of settlements • Locations of portals to other planes of existence • Location of one Challenge Rating 10+ creature (GM’s choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead • The most prevalent kind of plant, mineral, or Beast (you choose which to learn) • Locations of bodies of water For example, you could determine the location of a powerful monster in the area, the locations of bodies of water, and the locations of any towns.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Druid
Spell card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Commune with Nature — printable spell card

  • Level 5
  • Divination
  • Ritual
Casting time
1 minute or Ritual
Range
Touch
Duration
Instantaneous
Components
V, S
Classes
Druid, Ranger

Full spell text

You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t function where nature has been replaced by construction, such as in castles and settlements. Choose three of the following facts; you learn those facts as they pertain to the spell’s area:

• Locations of settlements • Locations of portals to other planes of existence • Location of one Challenge Rating 10+ creature (GM’s choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead • The most prevalent kind of plant, mineral, or Beast (you choose which to learn) • Locations of bodies of water

For example, you could determine the location of a powerful monster in the area, the locations of bodies of water, and the locations of any towns.

See also