Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.
At higher levels. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Sorcerer
Spell card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Card colour
Chill TouchNecromancy
VSM
★
ActionCasting time
TouchRange
InstantaneousDuration
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.
At higher levels. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.
At higher levels. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).