Call LightningConjuration
VSM
3
ActionCasting time
36 mRange
Concentration, up to 10 minutesDuration

A storm cloud appears at a point within range that you can see above yourself. It takes the shape of a Cylinder that is 10 feet tall with a 60-foot radius. When you cast the spell, choose a point you can see under the cloud. A lightning bolt shoots from the cloud to that point. Each creature within 5 feet of that point makes a Dexterity saving throw, taking 3d10 Lightning damage on a failed save or half as much damage on a successful one. Until the spell ends, you can take a Magic action to call down lightning in that way again, targeting the same point or a different one. If you’re outdoors in a storm when you cast this spell, the spell gives you control over that storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10.

At higher levels. The damage increases by 1d10 for each spell slot level above 3.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Druid
Spell card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Call Lightning — printable spell card

  • Level 3
  • Conjuration
  • Concentration
Casting time
Action
Range
36 m
Duration
Concentration, up to 10 minutes
Components
V, S
Classes
Druid

Full spell text

A storm cloud appears at a point within range that you can see above yourself. It takes the shape of a Cylinder that is 10 feet tall with a 60-foot radius. When you cast the spell, choose a point you can see under the cloud. A lightning bolt shoots from the cloud to that point. Each creature within 5 feet of that point makes a Dexterity saving throw, taking 3d10 Lightning damage on a failed save or half as much damage on a successful one.

Until the spell ends, you can take a Magic action to call down lightning in that way again, targeting the same point or a different one. If you’re outdoors in a storm when you cast this spell, the spell gives you control over that storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10.

At higher levels. The damage increases by 1d10 for each spell slot level above 3.

See also