AlarmAbjuration
VSM
1
1 minute or RitualCasting time
9 mRange
8 hoursDuration

You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is audible or mental: Audible Alarm. The alarm produces the sound of a handbell for 10 seconds within 60 feet of the warded area. Mental Alarm. You are alerted by a mental ping if you are within 1 mile of the warded area. This ping awakens you if you’re asleep.

a bell and silver wire
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Ranger
Spell card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Alarm — printable spell card

  • Level 1
  • Abjuration
  • Ritual
Casting time
1 minute or Ritual
Range
9 m
Duration
8 hours
Components
V, S, M (a bell and silver wire)
Classes
Ranger, Wizard

Full spell text

You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is audible or mental:

Audible Alarm. The alarm produces the sound of a handbell for 10 seconds within 60 feet of the warded area. Mental Alarm. You are alerted by a mental ping if you are within 1 mile of the warded area. This ping awakens you if you’re asleep.

See also