The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
The dragon makes three Rend attacks.
Melee Attack Roll: +7, reach 10 ft. Hit: 9 (2d4 + 4) Slashing damage plus 2 (1d4) Cold damage.
Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. Failure: 40 (9d8) Cold damage. Success: Half damage.
Initiative. +3
Senses. Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 16
Immunities. Cold
Languages. Common, Draconic
Traits
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 9 (2d4 + 4) Slashing damage plus 2 (1d4) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. Failure: 40 (9d8) Cold damage. Success: Half damage.
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Young White Dragon — printable monster card
Large Dragon (Chromatic), Chaotic Evil
Full stat block
- Armor Class
- 17
- Hit Points
- 123
- Initiative
- +3
- Speed
- 40 ft., Burrow 20 ft., Fly 80 ft., Swim 40 ft.
- Senses
- Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 16
- Immunities
- Cold
- Languages
- Common, Draconic
- Challenge Rating
- 6 (2,300 XP)
- Proficiency bonus
- +3
- Saving throw proficiencies
- Dexterity, Intelligence, Wisdom
- Skill proficiencies
- Stealth, Perception (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 +4 | 10 +0 | 18 +4 | 6 -2 | 11 +0 | 12 +1 |
Traits
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 9 (2d4 + 4) Slashing damage plus 2 (1d4) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. Failure: 40 (9d8) Cold damage. Success: Half damage.