The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
The dragon makes two Rend attacks.
Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 2 (1d4) Cold damage.
Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 22 (5d8) Cold damage. Success: Half damage.
Initiative. +2
Senses. Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Immunities. Cold
Languages. Draconic
Traits
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Actions
Multiattack. The dragon makes two Rend attacks.
Actions (cont.)
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 2 (1d4) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 22 (5d8) Cold damage. Success: Half damage.
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White Dragon Wyrmling — printable monster card
Medium Dragon (Chromatic), Chaotic Evil
Full stat block
- Armor Class
- 16
- Hit Points
- 32
- Initiative
- +2
- Speed
- 30 ft., Burrow 15 ft., Fly 60 ft., Swim 30 ft.
- Senses
- Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
- Immunities
- Cold
- Languages
- Draconic
- Challenge Rating
- 2 (450 XP)
- Proficiency bonus
- +2
- Saving throw proficiencies
- Dexterity, Wisdom
- Skill proficiencies
- Stealth, Perception (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 +2 | 10 +0 | 14 +2 | 5 -3 | 10 +0 | 11 +0 |
Traits
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 2 (1d4) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 22 (5d8) Cold damage. Success: Half damage.