Warrior InfantryHumanoid · CR 1/8
Warrior InfantryMedium or Small Humanoid, Neutral
STR13+1DEX11+0CON11+0INT8-1WIS11+0CHA8-1
AC13HP9CR1/8SPD30 ft.
TRAITS
Pack Tactics

The warrior has Advantage on an attack roll against a creature if at least one of the warrior’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

ACTIONS
Spear

Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.

Warrior Infantry
Medium or Small Humanoid, Neutral
1/8
13Armor Class
9Hit Points
30 ft.Speed
STR13+1
DEX11+0
CON11+0
INT8-1
WIS11+0
CHA8-1

Initiative. +0

Senses. Passive Perception 10

Gear. Chain Shirt, Spear

Languages. Common

Traits

Pack Tactics. The warrior has Advantage on an attack roll against a creature if at least one of the warrior’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.

Humanoid
Monster card

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Warrior Infantry — printable monster card

Medium or Small Humanoid, Neutral

  • CR 1/8
  • Humanoid
  • Medium or Small

Full stat block

Armor Class
13
Hit Points
9
Initiative
+0
Speed
30 ft.
Senses
Passive Perception 10
Gear
Chain Shirt, Spear
Languages
Common
Challenge Rating
1/8 (25 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
13 +1 11 +0 11 +0 8 -1 11 +0 8 -1

Traits

Pack Tactics. The warrior has Advantage on an attack roll against a creature if at least one of the warrior’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.

See also