Succubus [1/2]Fiend · CR 4
Succubus [1/2]Medium Fiend, Neutral Evil
STR-18
DEX+317
CON+113
INT+215
WIS+112
CHA+520
AC15
HP71
CR4
SPD30 ft., Fly 60 ft.

TRAITS

Incubus FormWhen the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.

ACTIONS

MultiattackThe succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.

Succubus [2/2]Fiend · CR 4
Succubus [2/2]Medium Fiend, Neutral Evil

ACTIONS (cont.)

Fiendish TouchMelee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10 + 5) Psychic damage.

CharmThe succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).

Draining KissConstitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8) Psychic damage. Success: Half damage. Failure or Success: The target’s Hit Point maximum decreases by an amount equal to the damage taken.

BONUS ACTIONS

Shape-ShiftThe succubus shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics are the same in each form, except its Fly Speed is available only in its true form. Any equipment it is wearing or carrying isn’t transformed.

Succubus [1/3]Medium Fiend, Neutral Evil
CR4
15Armor Class
71Hit Points
30 ft., Fly 60 ft.Speed
STR8-1
DEX17+3
CON13+1
INT15+2
WIS12+1
CHA20+5

Initiative. +3

Senses. Darkvision 60 ft.; Passive Perception 15

Resistances. Cold, Fire, Poison, Psychic

Languages. Abyssal, Common, Infernal; telepathy 60 ft.

Traits

Incubus Form. When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.

Actions

Multiattack. The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Succubus [2/3]Medium Fiend, Neutral Evil
CR4
15Armor Class
71Hit Points
30 ft., Fly 60 ft.Speed
STR8-1
DEX17+3
CON13+1
INT15+2
WIS12+1
CHA20+5

Actions (cont.)

Fiendish Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10 + 5) Psychic damage.

Charm. The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).

Draining Kiss. Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8) Psychic damage. Success: Half damage. Failure or Success: The target’s Hit Point maximum decreases by an amount equal to the damage taken.

Bonus Actions

Shape-Shift. The succubus shape-shifts into a Medium or Small

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Succubus [3/3]Medium Fiend, Neutral Evil
CR4
15Armor Class
71Hit Points
30 ft., Fly 60 ft.Speed
STR8-1
DEX17+3
CON13+1
INT15+2
WIS12+1
CHA20+5

Bonus Actions (cont.)

Humanoid, or it returns to its true form. Its game statistics are the same in each form, except its Fly Speed is available only in its true form. Any equipment it is wearing or carrying isn’t transformed.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Succubus — printable monster card

Medium Fiend, Neutral Evil

  • CR 4
  • Fiend
  • Medium

Full stat block

Armor Class
15
Hit Points
71
Initiative
+3
Speed
30 ft., Fly 60 ft.
Senses
Darkvision 60 ft.; Passive Perception 15
Resistances
Cold, Fire, Poison, Psychic
Languages
Abyssal, Common, Infernal; telepathy 60 ft.
Challenge Rating
4 (1,100 XP)
Proficiency bonus
+2
Skill proficiencies
Deception (expertise), Insight (expertise), Perception (expertise), Persuasion (expertise), Stealth (expertise)
Ability scores
STR DEX CON INT WIS CHA
8 -1 17 +3 13 +1 15 +2 12 +1 20 +5

Traits

Incubus Form. When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.

Actions

Multiattack. The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.

Fiendish Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10 + 5) Psychic damage.

Charm. The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).

Draining Kiss. Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8) Psychic damage. Success: Half damage. Failure or Success: The target’s Hit Point maximum decreases by an amount equal to the damage taken.

Bonus Actions

Shape-Shift. The succubus shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics are the same in each form, except its Fly Speed is available only in its true form. Any equipment it is wearing or carrying isn’t transformed.

See also