Spirit NagaFiend · CR 8
Spirit NagaLarge Fiend, Chaotic Evil
STR18+4DEX17+3CON14+2INT16+3WIS15+2CHA16+3
AC17HP135CR8SPD40 ft.
TRAITS
Fiendish Restoration

If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

ACTIONS
Multiattack

The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite

Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray

Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.

Spirit Naga [1/2]
Large Fiend, Chaotic Evil
8
17Armor Class
135Hit Points
40 ft.Speed
STR18+4
DEX17+3
CON14+2
INT16+3
WIS15+2
CHA16+3

Initiative. +3

Senses. Darkvision 60 ft.; Passive Perception 12

Immunities. Poison; Charmed, Poisoned

Languages. Abyssal, Common

Traits

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Fiend
Monster card
Spirit Naga [2/2]
Large Fiend, Chaotic Evil
8
17Armor Class
135Hit Points
40 ft.Speed
STR18+4
DEX17+3
CON14+2
INT16+3
WIS15+2
CHA16+3

Actions (cont.)

Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing 2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)

Fiend
Monster card

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Large Fiend, Chaotic Evil

  • CR 8
  • Fiend
  • Large

Full stat block

Armor Class
17
Hit Points
135
Initiative
+3
Speed
40 ft.
Senses
Darkvision 60 ft.; Passive Perception 12
Immunities
Poison; Charmed, Poisoned
Languages
Abyssal, Common
Challenge Rating
8 (3,900 XP)
Proficiency bonus
+3
Saving throw proficiencies
Dexterity, Constitution, Wisdom, Charisma
Ability scores
STR DEX CON INT WIS CHA
18 +4 17 +3 14 +2 16 +3 15 +2 16 +3

Traits

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing 2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)

See also