If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
Initiative. +3
Senses. Darkvision 60 ft.; Passive Perception 12
Immunities. Poison; Charmed, Poisoned
Languages. Abyssal, Common
Traits
Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Actions (cont.)
Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing 2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)
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Large Fiend, Chaotic Evil
Full stat block
- Armor Class
- 17
- Hit Points
- 135
- Initiative
- +3
- Speed
- 40 ft.
- Senses
- Darkvision 60 ft.; Passive Perception 12
- Immunities
- Poison; Charmed, Poisoned
- Languages
- Abyssal, Common
- Challenge Rating
- 8 (3,900 XP)
- Proficiency bonus
- +3
- Saving throw proficiencies
- Dexterity, Constitution, Wisdom, Charisma
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 +4 | 17 +3 | 14 +2 | 16 +3 | 15 +2 | 16 +3 |
Traits
Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing 2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)