Sea Hag [1/2]Fey · CR 2
Sea Hag [1/2]Medium Fey, Chaotic Evil
STR16+3DEX13+1CON16+3INT12+1WIS12+1CHA13+1
AC14HP52CR2SPD30 ft., Swim 40 ft.
TRAITS
Amphibious

The hag can breathe air and water.

Coven Magic

While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.

Sea Hag [2/2]Fey · CR 2
Sea Hag [2/2]Medium Fey, Chaotic Evil
TRAITS (cont.)
Vile Appearance

Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag’s true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag’s Vile Appearance for 24 hours.

ACTIONS
Claw

Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Death Glare (Recharge 5–6)

Wisdom Saving Throw: DC 11, one Frightened creature the hag can see within 30 feet. Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 13 (3d8) Psychic damage.

Illusory Appearance

The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell’s duration is 24 hours.

Sea Hag [1/3]
Medium Fey, Chaotic Evil
2
14Armor Class
52Hit Points
30 ft., Swim 40 ft.Speed
STR16+3
DEX13+1
CON16+3
INT12+1
WIS12+1
CHA13+1

Initiative. +1

Senses. Darkvision 60 ft.; Passive Perception 11

Languages. Common, Giant, Primordial (Aquan)

Traits

Amphibious. The hag can breathe air and water.

Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.

Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or

Fey
Monster card
Sea Hag [2/3]
Medium Fey, Chaotic Evil
2
14Armor Class
52Hit Points
30 ft., Swim 40 ft.Speed
STR16+3
DEX13+1
CON16+3
INT12+1
WIS12+1
CHA13+1

Traits (cont.)

Humanoid that starts its turn within 30 feet of the hag and can see the hag’s true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag’s Vile Appearance for 24 hours.

Actions

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Death Glare (Recharge 5–6). Wisdom Saving Throw: DC 11, one Frightened creature the hag can see within 30 feet. Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 13 (3d8) Psychic damage.

Illusory Appearance. The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The

Fey
Monster card
Sea Hag [3/3]
Medium Fey, Chaotic Evil
2
14Armor Class
52Hit Points
30 ft., Swim 40 ft.Speed
STR16+3
DEX13+1
CON16+3
INT12+1
WIS12+1
CHA13+1

Actions (cont.)

spell’s duration is 24 hours.

Fey
Monster card

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Sea Hag — printable monster card

Medium Fey, Chaotic Evil

  • CR 2
  • Fey
  • Medium

Full stat block

Armor Class
14
Hit Points
52
Initiative
+1
Speed
30 ft., Swim 40 ft.
Senses
Darkvision 60 ft.; Passive Perception 11
Languages
Common, Giant, Primordial (Aquan)
Challenge Rating
2 (450 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
16 +3 13 +1 16 +3 12 +1 12 +1 13 +1

Traits

Amphibious. The hag can breathe air and water.

Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.

Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag’s true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag’s Vile Appearance for 24 hours.

Actions

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Death Glare (Recharge 5–6). Wisdom Saving Throw: DC 11, one Frightened creature the hag can see within 30 feet. Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 13 (3d8) Psychic damage.

Illusory Appearance. The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell’s duration is 24 hours.

See also