Rakshasa [1/2]Fiend · CR 13
Rakshasa [1/2]Medium Fiend, Lawful Evil
STR14+2DEX17+3CON18+4INT13+1WIS16+3CHA20+5
AC17HP221CR13SPD40 ft.
TRAITS
Greater Magic Resistance

The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa’s permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.

Rakshasa [2/2]Fiend · CR 13
Rakshasa [2/2]Medium Fiend, Lawful Evil
TRAITS (cont.)
Fiendish Restoration

If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

ACTIONS
Multiattack

The rakshasa makes three Cursed Touch attacks.

Cursed Touch

Melee Attack Roll: +10, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 19 (3d12) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short or Long Rest.

Baleful Command (Recharge 5–6)

Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa. Failure: 28 (8d6) Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa’s next turn.

Rakshasa [1/3]
Medium Fiend, Lawful Evil
13
17Armor Class
221Hit Points
40 ft.Speed
STR14+2
DEX17+3
CON18+4
INT13+1
WIS16+3
CHA20+5

Initiative. +8

Senses. Truesight 60 ft.; Passive Perception 18

Immunities. Charmed, Frightened

Vulnerabilities. Piercing damage from weapons wielded by creatures under the effect of a Bless spell

Languages. Common, Infernal

Traits

Greater Magic Resistance. The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa’s permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.

Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly,

Fiend
Monster card
Rakshasa [2/3]
Medium Fiend, Lawful Evil
13
17Armor Class
221Hit Points
40 ft.Speed
STR14+2
DEX17+3
CON18+4
INT13+1
WIS16+3
CHA20+5

Traits (cont.)

reviving with all its Hit Points somewhere in the Nine Hells.

Actions

Multiattack. The rakshasa makes three Cursed Touch attacks.

Cursed Touch. Melee Attack Roll: +10, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 19 (3d12) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short or Long Rest.

Baleful Command (Recharge 5–6). Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa. Failure: 28 (8d6) Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa’s next turn.

Spellcasting. The rakshasa casts one of the following spells, requiring no Material components and using Charisma as the

Fiend
Monster card
Rakshasa [3/3]
Medium Fiend, Lawful Evil
13
17Armor Class
221Hit Points
40 ft.Speed
STR14+2
DEX17+3
CON18+4
INT13+1
WIS16+3
CHA20+5

Actions (cont.)

spellcasting ability (spell save DC 18): At Will: Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion 1/Day Each: Fly, Invisibility, Major Image, Plane Shift

Fiend
Monster card

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Rakshasa — printable monster card

Medium Fiend, Lawful Evil

  • CR 13
  • Fiend
  • Medium

Full stat block

Armor Class
17
Hit Points
221
Initiative
+8
Speed
40 ft.
Senses
Truesight 60 ft.; Passive Perception 18
Immunities
Charmed, Frightened
Vulnerabilities
Piercing damage from weapons wielded by creatures under the effect of a Bless spell
Languages
Common, Infernal
Challenge Rating
13 (10,000 XP)
Proficiency bonus
+5
Skill proficiencies
Deception, Insight, Perception
Ability scores
STR DEX CON INT WIS CHA
14 +2 17 +3 18 +4 13 +1 16 +3 20 +5

Traits

Greater Magic Resistance. The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa’s permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.

Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Actions

Multiattack. The rakshasa makes three Cursed Touch attacks.

Cursed Touch. Melee Attack Roll: +10, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 19 (3d12) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short or Long Rest.

Baleful Command (Recharge 5–6). Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa. Failure: 28 (8d6) Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa’s next turn.

Spellcasting. The rakshasa casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion 1/Day Each: Fly, Invisibility, Major Image, Plane Shift

See also