Pit Fiend [1/3]Fiend · CR 20
Pit Fiend [1/3]Large Fiend (Devil), Lawful Evil
STR26+8DEX14+2CON24+7INT22+6WIS18+4CHA24+7
AC21HP337CR20SPD30 ft., Fly 60 ft.
TRAITS
Diabolical Restoration

If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Fear Aura

The pit fiend emanates an aura in a 20foot Emanation while it doesn’t have the Incapacitated condition.

Pit Fiend [2/3]Fiend · CR 20
Pit Fiend [2/3]Large Fiend (Devil), Lawful Evil
TRAITS (cont.)
Fear Aura (cont.)

Wisdom Saving Throw: DC 21, any enemy that starts its turn in the aura. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this pit fiend’s aura for 24 hours.

Legendary Resistance (4/Day)

If the pit fiend fails a saving throw, it can choose to succeed instead.

Magic Resistance

The pit fiend has Advantage on saving throws against spells and other magical effects.

ACTIONS
Multiattack

The pit fiend makes one Bite attack, two Devilish Claw attacks, and one Fiery Mace attack.

Bite

Melee Attack Roll: +14, reach 10 ft. Hit: 18 (3d6 + 8) Piercing damage. If the target is a creature, it must make the following saving throw. Constitution Saving Throw: DC 21. Failure: The target has the Poisoned condition. While Poisoned, the target can’t regain Hit Points and

Pit Fiend [3/3]Fiend · CR 20
Pit Fiend [3/3]Large Fiend (Devil), Lawful Evil
ACTIONS (cont.)
Bite (cont.)

takes 21 (6d6) Poison damage at the start of each of its turns, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Devilish Claw

Melee Attack Roll: +14, reach 10 ft. Hit: 26 (4d8 + 8) Necrotic damage.

Fiery Mace

Melee Attack Roll: +14, reach 10 ft. Hit: 22 (4d6 + 8) Force damage plus 21 (6d6) Fire damage.

Hellfire Spellcasting (Recharge 4–6)

The pit fiend casts Fireball (level 5 version) twice, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21). It can replace one Fireball with Hold Monster (level 7 version) or Wall of Fire.

Pit Fiend [1/4]
Large Fiend (Devil), Lawful Evil
20
21Armor Class
337Hit Points
30 ft., Fly 60 ft.Speed
STR26+8
DEX14+2
CON24+7
INT22+6
WIS18+4
CHA24+7

Initiative. +14

Senses. Truesight 120 ft.; Passive Perception 20

Resistances. Cold

Immunities. Fire, Poison; Poisoned

Languages. Infernal; telepathy 120 ft.

Traits

Diabolical Restoration. If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Fear Aura. The pit fiend emanates an aura in a 20foot Emanation while it doesn’t have the Incapacitated condition. Wisdom

Fiend
Monster card
Pit Fiend [2/4]
Large Fiend (Devil), Lawful Evil
20
21Armor Class
337Hit Points
30 ft., Fly 60 ft.Speed
STR26+8
DEX14+2
CON24+7
INT22+6
WIS18+4
CHA24+7

Traits (cont.)

Saving Throw: DC 21, any enemy that starts its turn in the aura. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this pit fiend’s aura for 24 hours.

Legendary Resistance (4/Day). If the pit fiend fails a saving throw, it can choose to succeed instead.

Magic Resistance. The pit fiend has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The pit fiend makes one Bite attack, two Devilish Claw attacks, and one Fiery Mace attack.

Bite. Melee Attack Roll: +14, reach 10 ft. Hit: 18 (3d6 + 8)

Fiend
Monster card
Pit Fiend [3/4]
Large Fiend (Devil), Lawful Evil
20
21Armor Class
337Hit Points
30 ft., Fly 60 ft.Speed
STR26+8
DEX14+2
CON24+7
INT22+6
WIS18+4
CHA24+7

Actions (cont.)

Piercing damage. If the target is a creature, it must make the following saving throw. Constitution Saving Throw: DC 21. Failure: The target has the Poisoned condition. While Poisoned, the target can’t regain Hit Points and takes 21 (6d6) Poison damage at the start of each of its turns, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Devilish Claw. Melee Attack Roll: +14, reach 10 ft. Hit: 26 (4d8 + 8) Necrotic damage.

Fiery Mace. Melee Attack Roll: +14, reach 10 ft. Hit: 22 (4d6 + 8) Force damage plus 21 (6d6) Fire damage.

Hellfire Spellcasting (Recharge 4–6). The pit fiend casts Fireball (level 5 version) twice, requiring no Material components and

Fiend
Monster card
Pit Fiend [4/4]
Large Fiend (Devil), Lawful Evil
20
21Armor Class
337Hit Points
30 ft., Fly 60 ft.Speed
STR26+8
DEX14+2
CON24+7
INT22+6
WIS18+4
CHA24+7

Actions (cont.)

using Charisma as the spellcasting ability (spell save DC 21). It can replace one Fireball with Hold Monster (level 7 version) or Wall of Fire.

Fiend
Monster card

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Pit Fiend — printable monster card

Large Fiend (Devil), Lawful Evil

  • CR 20
  • Fiend
  • Large

Full stat block

Armor Class
21
Hit Points
337
Initiative
+14
Speed
30 ft., Fly 60 ft.
Senses
Truesight 120 ft.; Passive Perception 20
Resistances
Cold
Immunities
Fire, Poison; Poisoned
Languages
Infernal; telepathy 120 ft.
Challenge Rating
20 (25,000 XP)
Proficiency bonus
+6
Saving throw proficiencies
Dexterity, Wisdom
Skill proficiencies
Perception, Persuasion (expertise)
Ability scores
STR DEX CON INT WIS CHA
26 +8 14 +2 24 +7 22 +6 18 +4 24 +7

Traits

Diabolical Restoration. If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Fear Aura. The pit fiend emanates an aura in a 20foot Emanation while it doesn’t have the Incapacitated condition. Wisdom Saving Throw: DC 21, any enemy that starts its turn in the aura. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this pit fiend’s aura for 24 hours.

Legendary Resistance (4/Day). If the pit fiend fails a saving throw, it can choose to succeed instead.

Magic Resistance. The pit fiend has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The pit fiend makes one Bite attack, two Devilish Claw attacks, and one Fiery Mace attack.

Bite. Melee Attack Roll: +14, reach 10 ft. Hit: 18 (3d6 + 8) Piercing damage. If the target is a creature, it must make the following saving throw. Constitution Saving Throw: DC 21. Failure: The target has the Poisoned condition. While Poisoned, the target can’t regain Hit Points and takes 21 (6d6) Poison damage at the start of each of its turns, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Devilish Claw. Melee Attack Roll: +14, reach 10 ft. Hit: 26 (4d8 + 8) Necrotic damage.

Fiery Mace. Melee Attack Roll: +14, reach 10 ft. Hit: 22 (4d6 + 8) Force damage plus 21 (6d6) Fire damage.

Hellfire Spellcasting (Recharge 4–6). The pit fiend casts Fireball (level 5 version) twice, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21). It can replace one Fireball with Hold Monster (level 7 version) or Wall of Fire.

See also