Minotaur of BaphometMonstrosity · CR 3
Minotaur of BaphometLarge Monstrosity, Chaotic Evil
STR18+4DEX11+0CON16+3INT6-2WIS16+3CHA9-1
AC14HP85CR3SPD40 ft.
ACTIONS
Abyssal Glaive

Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6)

Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

Minotaur of Baphomet
Large Monstrosity, Chaotic Evil
3
14Armor Class
85Hit Points
40 ft.Speed
STR18+4
DEX11+0
CON16+3
INT6-2
WIS16+3
CHA9-1

Initiative. +0

Senses. Darkvision 60 ft.; Passive Perception 17

Languages. Abyssal

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

Monstrosity
Monster card

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Minotaur of Baphomet — printable monster card

Large Monstrosity, Chaotic Evil

  • CR 3
  • Monstrosity
  • Large

Full stat block

Armor Class
14
Hit Points
85
Initiative
+0
Speed
40 ft.
Senses
Darkvision 60 ft.; Passive Perception 17
Languages
Abyssal
Challenge Rating
3 (700 XP)
Proficiency bonus
+2
Skill proficiencies
Perception (expertise), Survival (expertise)
Ability scores
STR DEX CON INT WIS CHA
18 +4 11 +0 16 +3 6 -2 16 +3 9 -1

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

See also