Minotaur of BaphometMonstrosity · CR 3
Minotaur of BaphometLarge Monstrosity, Chaotic Evil
STR+418
DEX+011
CON+316
INT-26
WIS+316
CHA-19
AC14
HP85
CR3
SPD40 ft.

ACTIONS

Abyssal GlaiveMelee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6)Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

Minotaur of BaphometLarge Monstrosity, Chaotic Evil
CR3
14Armor Class
85Hit Points
40 ft.Speed
STR18+4
DEX11+0
CON16+3
INT6-2
WIS16+3
CHA9-1

Initiative. +0

Senses. Darkvision 60 ft.; Passive Perception 17

Languages. Abyssal

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Monstrosity
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Minotaur of Baphomet — printable monster card

Large Monstrosity, Chaotic Evil

  • CR 3
  • Monstrosity
  • Large

Full stat block

Armor Class
14
Hit Points
85
Initiative
+0
Speed
40 ft.
Senses
Darkvision 60 ft.; Passive Perception 17
Languages
Abyssal
Challenge Rating
3 (700 XP)
Proficiency bonus
+2
Skill proficiencies
Perception (expertise), Survival (expertise)
Ability scores
STR DEX CON INT WIS CHA
18 +4 11 +0 16 +3 6 -2 16 +3 9 -1

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

See also