Kraken [1/4]Monstrosity · CR 23
Kraken [1/4]Gargantuan Monstrosity (Titan), Chaotic Evil
STR30+10DEX11+0CON26+8INT22+6WIS18+4CHA20+5
AC18HP481CR23SPD30 ft., Swim 120 ft.
TRAITS
Amphibious

The kraken can breathe air and water.

Legendary Resistance (4/Day, or 5/Day in Lair). If the kraken fails a saving throw, it can choose to succeed instead.

Kraken [2/4]Monstrosity · CR 23
Kraken [2/4]Gargantuan Monstrosity (Titan), Chaotic Evil
TRAITS (cont.)
Siege Monster

The kraken deals double damage to objects and structures.

ACTIONS
Multiattack

The kraken makes two Tentacle attacks and uses Fling, Lightning Strike, or Swallow.

Tentacle

Melee Attack Roll: +17, reach 30 ft. Hit: 24 (4d6 + 10) Bludgeoning damage. The target has the Grappled condition (escape DC 20) from one of ten tentacles, and it has the Restrained condition until the grapple ends.

Fling

The kraken throws a Large or smaller creature Grappled by it to a space it can see within 60 feet of itself that isn’t in the air. Dexterity Saving Throw: DC 25, the creature thrown and each creature in the destination space. Failure: 18 (4d8) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.

Kraken [3/4]Monstrosity · CR 23
Kraken [3/4]Gargantuan Monstrosity (Titan), Chaotic Evil
ACTIONS (cont.)
Lightning Strike

Dexterity Saving Throw: DC 23, one creature the kraken can see within 120 feet. Failure: 33 (6d10) Lightning damage. Success: Half damage.

Swallow

Dexterity Saving Throw: DC 25, one creature Grappled by the kraken (it can have up to four creatures swallowed at a time). Failure: 23 (3d8 + 10) Piercing damage. If the target is Large or smaller, it is swallowed and no longer Grappled. A swallowed creature has the Restrained condition, has Total Cover against attacks and other effects outside the kraken, and takes 24 (7d6) Acid damage at the start of each of its turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the kraken with the Prone condition. If the kraken dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse using 15 feet of movement, exiting Prone.

Kraken [4/4]Monstrosity · CR 23
Kraken [4/4]Gargantuan Monstrosity (Titan), Chaotic Evil
LEGENDARY ACTIONS
Legendary Action Uses: 3 (4 in Lair)

Immediately after another creature’s turn, the kraken can expend a use to take one of the following actions. The kraken regains all expended uses at the start of each of its turns.

Storm Bolt

The kraken uses Lightning Strike.

Toxic Ink

Constitution Saving Throw: DC 23, each creature in a 15-foot Emanation originating from the kraken while it is underwater. Failure: The target has the Blinded and Poisoned conditions until the end of the kraken’s next turn. The kraken then moves up to its Speed. Failure or Success: The kraken can’t take this action again until the start of its next turn.

Kraken [1/5]
Gargantuan Monstrosity (Titan), Chaotic Evil
23
18Armor Class
481Hit Points
30 ft., Swim 120 ft.Speed
STR30+10
DEX11+0
CON26+8
INT22+6
WIS18+4
CHA20+5

Initiative. +14

Senses. Truesight 120 ft.; Passive Perception 21

Immunities. Cold, Lightning; Frightened, Grappled, Paralyzed, Restrained

Languages. Understands Abyssal, Celestial, Infernal, and Primordial but can’t speak; telepathy 120 ft.

Traits

Amphibious. The kraken can breathe air and water.

Legendary Resistance (4/Day, or 5/Day in Lair). If the kraken fails a saving throw, it can choose to succeed instead.

Siege Monster. The kraken deals double damage to objects and structures.

Monstrosity
Monster card
Kraken [2/5]
Gargantuan Monstrosity (Titan), Chaotic Evil
23
18Armor Class
481Hit Points
30 ft., Swim 120 ft.Speed
STR30+10
DEX11+0
CON26+8
INT22+6
WIS18+4
CHA20+5

Actions

Multiattack. The kraken makes two Tentacle attacks and uses Fling, Lightning Strike, or Swallow.

Tentacle. Melee Attack Roll: +17, reach 30 ft. Hit: 24 (4d6 + 10) Bludgeoning damage. The target has the Grappled condition (escape DC 20) from one of ten tentacles, and it has the Restrained condition until the grapple ends.

Fling. The kraken throws a Large or smaller creature Grappled by it to a space it can see within 60 feet of itself that isn’t in the air. Dexterity Saving Throw: DC 25, the creature thrown and each creature in the destination space. Failure: 18 (4d8) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.

Lightning Strike. Dexterity Saving Throw: DC 23, one creature

Monstrosity
Monster card
Kraken [3/5]
Gargantuan Monstrosity (Titan), Chaotic Evil
23
18Armor Class
481Hit Points
30 ft., Swim 120 ft.Speed
STR30+10
DEX11+0
CON26+8
INT22+6
WIS18+4
CHA20+5

Actions (cont.)

the kraken can see within 120 feet. Failure: 33 (6d10) Lightning damage. Success: Half damage.

Swallow. Dexterity Saving Throw: DC 25, one creature Grappled by the kraken (it can have up to four creatures swallowed at a time). Failure: 23 (3d8 + 10) Piercing damage. If the target is Large or smaller, it is swallowed and no longer Grappled. A swallowed creature has the Restrained condition, has Total Cover against attacks and other effects outside the kraken, and takes 24 (7d6) Acid damage at the start of each of its turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the kraken with the Prone condition. If the kraken dies,

Monstrosity
Monster card
Kraken [4/5]
Gargantuan Monstrosity (Titan), Chaotic Evil
23
18Armor Class
481Hit Points
30 ft., Swim 120 ft.Speed
STR30+10
DEX11+0
CON26+8
INT22+6
WIS18+4
CHA20+5

Actions (cont.)

any swallowed creature no longer has the Restrained condition and can escape from the corpse using 15 feet of movement, exiting Prone.

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the kraken can expend a use to take one of the following actions. The kraken regains all expended uses at the start of each of its turns.

Storm Bolt. The kraken uses Lightning Strike.

Toxic Ink. Constitution Saving Throw: DC 23, each creature in a 15-foot Emanation originating from the kraken while it is underwater. Failure: The target has the Blinded and Poisoned

Monstrosity
Monster card
Kraken [5/5]
Gargantuan Monstrosity (Titan), Chaotic Evil
23
18Armor Class
481Hit Points
30 ft., Swim 120 ft.Speed
STR30+10
DEX11+0
CON26+8
INT22+6
WIS18+4
CHA20+5

Legendary Actions (cont.)

conditions until the end of the kraken’s next turn. The kraken then moves up to its Speed. Failure or Success: The kraken can’t take this action again until the start of its next turn.

Monstrosity
Monster card

A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it spans 4 tent cards instead of being truncated. Print them all.

This stat block is long: it spans 5 cards instead of being truncated. Print them all.

Pick “Save as PDF” as the destination in the print dialog.

Kraken — printable monster card

Gargantuan Monstrosity (Titan), Chaotic Evil

  • CR 23
  • Monstrosity
  • Gargantuan

Full stat block

Armor Class
18
Hit Points
481
Initiative
+14
Speed
30 ft., Swim 120 ft.
Senses
Truesight 120 ft.; Passive Perception 21
Immunities
Cold, Lightning; Frightened, Grappled, Paralyzed, Restrained
Languages
Understands Abyssal, Celestial, Infernal, and Primordial but can’t speak; telepathy 120 ft.
Challenge Rating
23 (50,000 XP)
Proficiency bonus
+7
Saving throw proficiencies
Strength, Dexterity, Constitution, Wisdom
Skill proficiencies
History, Perception
Ability scores
STR DEX CON INT WIS CHA
30 +10 11 +0 26 +8 22 +6 18 +4 20 +5

Traits

Amphibious. The kraken can breathe air and water.

Legendary Resistance (4/Day, or 5/Day in Lair). If the kraken fails a saving throw, it can choose to succeed instead.

Siege Monster. The kraken deals double damage to objects and structures.

Actions

Multiattack. The kraken makes two Tentacle attacks and uses Fling, Lightning Strike, or Swallow.

Tentacle. Melee Attack Roll: +17, reach 30 ft. Hit: 24 (4d6 + 10) Bludgeoning damage. The target has the Grappled condition (escape DC 20) from one of ten tentacles, and it has the Restrained condition until the grapple ends.

Fling. The kraken throws a Large or smaller creature Grappled by it to a space it can see within 60 feet of itself that isn’t in the air. Dexterity Saving Throw: DC 25, the creature thrown and each creature in the destination space. Failure: 18 (4d8) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.

Lightning Strike. Dexterity Saving Throw: DC 23, one creature the kraken can see within 120 feet. Failure: 33 (6d10) Lightning damage. Success: Half damage.

Swallow. Dexterity Saving Throw: DC 25, one creature Grappled by the kraken (it can have up to four creatures swallowed at a time). Failure: 23 (3d8 + 10) Piercing damage. If the target is Large or smaller, it is swallowed and no longer Grappled. A swallowed creature has the Restrained condition, has Total Cover against attacks and other effects outside the kraken, and takes 24 (7d6) Acid damage at the start of each of its turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the kraken with the Prone condition. If the kraken dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse using 15 feet of movement, exiting Prone.

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the kraken can expend a use to take one of the following actions. The kraken regains all expended uses at the start of each of its turns.

Storm Bolt. The kraken uses Lightning Strike.

Toxic Ink. Constitution Saving Throw: DC 23, each creature in a 15-foot Emanation originating from the kraken while it is underwater. Failure: The target has the Blinded and Poisoned conditions until the end of the kraken’s next turn. The kraken then moves up to its Speed. Failure or Success: The kraken can’t take this action again until the start of its next turn.

See also