GuardHumanoid · CR 1/8
GuardMedium or Small Humanoid, Neutral
STR+113
DEX+112
CON+112
INT+010
WIS+011
CHA+010
AC16
HP11
CR1/8
SPD30 ft.

ACTIONS

SpearMelee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.

GuardMedium or Small Humanoid, Neutral
CR1/8
16Armor Class
11Hit Points
30 ft.Speed
STR13+1
DEX12+1
CON12+1
INT10+0
WIS11+0
CHA10+0

Initiative. +1

Senses. Passive Perception 12

Gear. Chain Shirt, Shield, Spear

Languages. Common

Actions

Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Humanoid
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Guard — printable monster card

Medium or Small Humanoid, Neutral

  • CR 1/8
  • Humanoid
  • Medium or Small

Full stat block

Armor Class
16
Hit Points
11
Initiative
+1
Speed
30 ft.
Senses
Passive Perception 12
Gear
Chain Shirt, Shield, Spear
Languages
Common
Challenge Rating
1/8 (25 XP)
Proficiency bonus
+2
Skill proficiencies
Perception
Ability scores
STR DEX CON INT WIS CHA
13 +1 12 +1 12 +1 10 +0 11 +0 10 +0

Actions

Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.

See also