Green Hag [1/2]Fey · CR 3
Green Hag [1/2]Medium Fey, Neutral Evil
STR18+4DEX12+1CON16+3INT13+1WIS14+2CHA14+2
AC17HP82CR3SPD30 ft., Swim 30 ft.
TRAITS
Amphibious

The hag can breathe air and water.

Coven Magic

While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the

Green Hag [2/2]Fey · CR 3
Green Hag [2/2]Medium Fey, Neutral Evil
TRAITS (cont.)
Coven Magic (cont.)

spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.

Mimicry

The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.

ACTIONS
Multiattack

The hag makes two Claw attacks.

Claw

Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.

Green Hag [1/2]
Medium Fey, Neutral Evil
3
17Armor Class
82Hit Points
30 ft., Swim 30 ft.Speed
STR18+4
DEX12+1
CON16+3
INT13+1
WIS14+2
CHA14+2

Initiative. +1

Senses. Darkvision 60 ft.; Passive Perception 14

Languages. Common, Elvish, Sylvan

Traits

Amphibious. The hag can breathe air and water.

Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.

Mimicry. The hag can mimic animal sounds and humanoid

Fey
Monster card
Green Hag [2/2]
Medium Fey, Neutral Evil
3
17Armor Class
82Hit Points
30 ft., Swim 30 ft.Speed
STR18+4
DEX12+1
CON16+3
INT13+1
WIS14+2
CHA14+2

Traits (cont.)

voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.

Actions

Multiattack. The hag makes two Claw attacks.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.

Spellcasting. The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At Will: Dancing Lights, Disguise Self (24-hour duration), Invisibility (self only, and the hag leaves no tracks while Invisible), Minor Illusion, Ray of Sickness (level 3 version)

Fey
Monster card

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Green Hag — printable monster card

Medium Fey, Neutral Evil

  • CR 3
  • Fey
  • Medium

Full stat block

Armor Class
17
Hit Points
82
Initiative
+1
Speed
30 ft., Swim 30 ft.
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
Common, Elvish, Sylvan
Challenge Rating
3 (700 XP)
Proficiency bonus
+2
Skill proficiencies
Deception, Perception, Stealth, Arcana (expertise)
Ability scores
STR DEX CON INT WIS CHA
18 +4 12 +1 16 +3 13 +1 14 +2 14 +2

Traits

Amphibious. The hag can breathe air and water.

Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.

Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.

Actions

Multiattack. The hag makes two Claw attacks.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.

Spellcasting. The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At Will: Dancing Lights, Disguise Self (24-hour duration), Invisibility (self only, and the hag leaves no tracks while Invisible), Minor Illusion, Ray of Sickness (level 3 version)

See also