Frost GiantGiant · CR 8
Frost GiantHuge Giant, Neutral Evil
STR23+6DEX9-1CON21+5INT9-1WIS10+0CHA12+1
AC15HP149CR8SPD40 ft.
ACTIONS
Multiattack

The giant makes two attacks, using Frost Axe or Great Bow in any combination.

Frost Axe

Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.

Great Bow

Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target’s Speed decreases by 10 feet until the end of its next turn.

BONUS ACTIONS
War Cry (Recharge 5–6)

The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant’s next turn.

Frost Giant [1/2]
Huge Giant, Neutral Evil
8
15Armor Class
149Hit Points
40 ft.Speed
STR23+6
DEX9-1
CON21+5
INT9-1
WIS10+0
CHA12+1

Initiative. +2

Senses. Passive Perception 13

Immunities. Cold

Languages. Giant

Actions

Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.

Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.

Great Bow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target’s Speed decreases by 10 feet until the end of its next turn.

Giant
Monster card
Frost Giant [2/2]
Huge Giant, Neutral Evil
8
15Armor Class
149Hit Points
40 ft.Speed
STR23+6
DEX9-1
CON21+5
INT9-1
WIS10+0
CHA12+1

Bonus Actions

War Cry (Recharge 5–6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant’s next turn.

Giant
Monster card

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Frost Giant — printable monster card

Huge Giant, Neutral Evil

  • CR 8
  • Giant
  • Huge

Full stat block

Armor Class
15
Hit Points
149
Initiative
+2
Speed
40 ft.
Senses
Passive Perception 13
Immunities
Cold
Languages
Giant
Challenge Rating
8 (3,900 XP)
Proficiency bonus
+3
Saving throw proficiencies
Constitution, Wisdom, Charisma
Skill proficiencies
Athletics, Perception
Ability scores
STR DEX CON INT WIS CHA
23 +6 9 -1 21 +5 9 -1 10 +0 12 +1

Actions

Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.

Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.

Great Bow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target’s Speed decreases by 10 feet until the end of its next turn.

Bonus Actions

War Cry (Recharge 5–6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant’s next turn.

See also