The giant makes two attacks, using Frost Axe or Great Bow in any combination.
Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target’s Speed decreases by 10 feet until the end of its next turn.
The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant’s next turn.
Initiative. +2
Senses. Passive Perception 13
Immunities. Cold
Languages. Giant
Actions
Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.
Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target’s Speed decreases by 10 feet until the end of its next turn.
Bonus Actions
War Cry (Recharge 5–6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant’s next turn.
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Frost Giant — printable monster card
Huge Giant, Neutral Evil
Full stat block
- Armor Class
- 15
- Hit Points
- 149
- Initiative
- +2
- Speed
- 40 ft.
- Senses
- Passive Perception 13
- Immunities
- Cold
- Languages
- Giant
- Challenge Rating
- 8 (3,900 XP)
- Proficiency bonus
- +3
- Saving throw proficiencies
- Constitution, Wisdom, Charisma
- Skill proficiencies
- Athletics, Perception
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 +6 | 9 -1 | 21 +5 | 9 -1 | 10 +0 | 12 +1 |
Actions
Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.
Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target’s Speed decreases by 10 feet until the end of its next turn.
Bonus Actions
War Cry (Recharge 5–6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant’s next turn.