Efreeti [1/2]Elemental · CR 11
Efreeti [1/2]Large Elemental (Genie), Neutral
STR+622
DEX+112
CON+724
INT+316
WIS+215
CHA+419
AC17
HP212
CR11
SPD40 ft., Fly 60 ft. (hover)

TRAITS

Elemental RestorationIf the efreeti dies outside the Elemental Plane of Fire, its body dissolves into ash, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Fire.

Magic ResistanceThe efreeti has Advantage on saving throws against spells and other magical effects.

Efreeti [2/2]Elemental · CR 11
Efreeti [2/2]Large Elemental (Genie), Neutral

TRAITS (cont.)

WishesThe efreeti has a 30 percent chance of knowing the Wish spell. If the efreeti knows it, the efreeti can cast it only on behalf of a non-genie creature who communicates a wish in a way the efreeti can understand. If the efreeti casts the spell for the creature, the efreeti suffers none of the spell’s stress. Once the efreeti has cast it three times, the efreeti can’t do so again for 365 days.

ACTIONS

MultiattackThe efreeti makes three attacks, using Heated Blade or Hurl Flame in any combination.

Heated BladeMelee Attack Roll: +10, reach 5 ft. Hit: 13 (2d6 + 6) Slashing damage plus 13 (2d12) Fire damage.

Hurl FlameRanged Attack Roll: +8, range 120 ft. Hit: 24 (7d6) Fire damage.

Efreeti [1/3]Large Elemental (Genie), Neutral
CR11
17Armor Class
212Hit Points
40 ft., Fly 60 ft. (hover)Speed
STR22+6
DEX12+1
CON24+7
INT16+3
WIS15+2
CHA19+4

Initiative. +1

Senses. Darkvision 120 ft.; Passive Perception 12

Immunities. Fire

Languages. Primordial (Ignan)

Traits

Elemental Restoration. If the efreeti dies outside the Elemental Plane of Fire, its body dissolves into ash, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Fire.

Magic Resistance. The efreeti has Advantage on saving throws against spells and other magical effects.

Wishes. The efreeti has a 30 percent chance of knowing the Wish

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Elemental
Monster card
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Efreeti [2/3]Large Elemental (Genie), Neutral
CR11
17Armor Class
212Hit Points
40 ft., Fly 60 ft. (hover)Speed
STR22+6
DEX12+1
CON24+7
INT16+3
WIS15+2
CHA19+4

Traits (cont.)

spell. If the efreeti knows it, the efreeti can cast it only on behalf of a non-genie creature who communicates a wish in a way the efreeti can understand. If the efreeti casts the spell for the creature, the efreeti suffers none of the spell’s stress. Once the efreeti has cast it three times, the efreeti can’t do so again for 365 days.

Actions

Multiattack. The efreeti makes three attacks, using Heated Blade or Hurl Flame in any combination.

Heated Blade. Melee Attack Roll: +10, reach 5 ft. Hit: 13 (2d6 + 6) Slashing damage plus 13 (2d12) Fire damage.

Hurl Flame. Ranged Attack Roll: +8, range 120 ft. Hit: 24 (7d6) Fire damage.

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Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Efreeti [3/3]Large Elemental (Genie), Neutral
CR11
17Armor Class
212Hit Points
40 ft., Fly 60 ft. (hover)Speed
STR22+6
DEX12+1
CON24+7
INT16+3
WIS15+2
CHA19+4

Actions (cont.)

Spellcasting. The efreeti casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16): At Will: Detect Magic, Elementalism 1/Day Each: Gaseous Form, Invisibility, Major Image, Plane Shift, Tongues, Wall of Fire (level 7 version)

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Elemental
Monster card
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Efreeti — printable monster card

Large Elemental (Genie), Neutral

  • CR 11
  • Elemental
  • Large

Full stat block

Armor Class
17
Hit Points
212
Initiative
+1
Speed
40 ft., Fly 60 ft. (hover)
Senses
Darkvision 120 ft.; Passive Perception 12
Immunities
Fire
Languages
Primordial (Ignan)
Challenge Rating
11 (7,200 XP)
Proficiency bonus
+4
Saving throw proficiencies
Wisdom, Charisma
Ability scores
STR DEX CON INT WIS CHA
22 +6 12 +1 24 +7 16 +3 15 +2 19 +4

Traits

Elemental Restoration. If the efreeti dies outside the Elemental Plane of Fire, its body dissolves into ash, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Fire.

Magic Resistance. The efreeti has Advantage on saving throws against spells and other magical effects.

Wishes. The efreeti has a 30 percent chance of knowing the Wish spell. If the efreeti knows it, the efreeti can cast it only on behalf of a non-genie creature who communicates a wish in a way the efreeti can understand. If the efreeti casts the spell for the creature, the efreeti suffers none of the spell’s stress. Once the efreeti has cast it three times, the efreeti can’t do so again for 365 days.

Actions

Multiattack. The efreeti makes three attacks, using Heated Blade or Hurl Flame in any combination.

Heated Blade. Melee Attack Roll: +10, reach 5 ft. Hit: 13 (2d6 + 6) Slashing damage plus 13 (2d12) Fire damage.

Hurl Flame. Ranged Attack Roll: +8, range 120 ft. Hit: 24 (7d6) Fire damage.

Spellcasting. The efreeti casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16): At Will: Detect Magic, Elementalism 1/Day Each: Gaseous Form, Invisibility, Major Image, Plane Shift, Tongues, Wall of Fire (level 7 version)

See also