Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can’t take Reactions.
Initiative. +0
Senses. Darkvision 60 ft.; Passive Perception 9
Resistances. Cold, Fire, Lightning
Immunities. Poison; Poisoned
Languages. Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
Actions
Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Fetid Cloud (1/Day). Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can’t take
Actions (cont.)
Reactions.
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Dretch — printable monster card
Small Fiend (Demon), Chaotic Evil
Full stat block
- Armor Class
- 11
- Hit Points
- 18
- Initiative
- +0
- Speed
- 20 ft.
- Senses
- Darkvision 60 ft.; Passive Perception 9
- Resistances
- Cold, Fire, Lightning
- Immunities
- Poison; Poisoned
- Languages
- Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
- Challenge Rating
- 1/4 (50 XP)
- Proficiency bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 +1 | 11 +0 | 12 +1 | 5 -3 | 8 -1 | 3 -4 |
Actions
Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Fetid Cloud (1/Day). Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can’t take Reactions.