Deva [1/2]Celestial · CR 10
Deva [1/2]Medium Celestial (Angel), Lawful Good
STR18+4DEX18+4CON18+4INT17+3WIS20+5CHA20+5
AC17HP229CR10SPD30 ft., Fly 90 ft. (hover)
TRAITS
Exalted Restoration

If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Deva [2/2]Celestial · CR 10
Deva [2/2]Medium Celestial (Angel), Lawful Good
TRAITS (cont.)
Magic Resistance

The deva has Advantage on saving throws against spells and other magical effects.

ACTIONS
Multiattack

The deva makes two Holy Mace attacks.

Holy Mace

Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.

BONUS ACTIONS
Divine Aid (2/Day)

The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

Deva [1/3]
Medium Celestial (Angel), Lawful Good
10
17Armor Class
229Hit Points
30 ft., Fly 90 ft. (hover)Speed
STR18+4
DEX18+4
CON18+4
INT17+3
WIS20+5
CHA20+5

Initiative. +4

Senses. Darkvision 120 ft.; Passive Perception 19

Resistances. Radiant

Immunities. Charmed, Exhaustion, Frightened

Languages. All; telepathy 120 ft.

Traits

Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.

Celestial
Monster card
Deva [2/3]
Medium Celestial (Angel), Lawful Good
10
17Armor Class
229Hit Points
30 ft., Fly 90 ft. (hover)Speed
STR18+4
DEX18+4
CON18+4
INT17+3
WIS20+5
CHA20+5

Actions

Multiattack. The deva makes two Holy Mace attacks.

Holy Mace. Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.

Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Commune, Raise Dead

Bonus Actions

Divine Aid (2/Day). The deva casts Cure Wounds, Lesser

Celestial
Monster card
Deva [3/3]
Medium Celestial (Angel), Lawful Good
10
17Armor Class
229Hit Points
30 ft., Fly 90 ft. (hover)Speed
STR18+4
DEX18+4
CON18+4
INT17+3
WIS20+5
CHA20+5

Bonus Actions (cont.)

Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

Celestial
Monster card

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Deva — printable monster card

Medium Celestial (Angel), Lawful Good

  • CR 10
  • Celestial
  • Medium

Full stat block

Armor Class
17
Hit Points
229
Initiative
+4
Speed
30 ft., Fly 90 ft. (hover)
Senses
Darkvision 120 ft.; Passive Perception 19
Resistances
Radiant
Immunities
Charmed, Exhaustion, Frightened
Languages
All; telepathy 120 ft.
Challenge Rating
10 (5,900 XP)
Proficiency bonus
+4
Saving throw proficiencies
Wisdom, Charisma
Skill proficiencies
Insight, Perception
Ability scores
STR DEX CON INT WIS CHA
18 +4 18 +4 18 +4 17 +3 20 +5 20 +5

Traits

Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two Holy Mace attacks.

Holy Mace. Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.

Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Commune, Raise Dead

Bonus Actions

Divine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

See also