Copper Dragon WyrmlingDragon · CR 1
Copper Dragon WyrmlingMedium Dragon (Metallic), Chaotic Good
STR+215
DEX+112
CON+113
INT+214
WIS+011
CHA+113
AC16
HP22
CR1
SPD30 ft., Climb 30 ft., Fly 60 ft.

ACTIONS

RendMelee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.

Acid Breath (Recharge 5–6)Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.

Slowing BreathConstitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

Copper Dragon Wyrmling [1/2]Medium Dragon (Metallic), Chaotic Good
CR1
16Armor Class
22Hit Points
30 ft., Climb 30 ft., Fly 60 ft.Speed
STR15+2
DEX12+1
CON13+1
INT14+2
WIS11+0
CHA13+1

Initiative. +3

Senses. Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14

Immunities. Acid

Languages. Draconic

Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.

Slowing Breath. Constitution Saving Throw: DC 11, each creature in

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Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Copper Dragon Wyrmling [2/2]Medium Dragon (Metallic), Chaotic Good
CR1
16Armor Class
22Hit Points
30 ft., Climb 30 ft., Fly 60 ft.Speed
STR15+2
DEX12+1
CON13+1
INT14+2
WIS11+0
CHA13+1

Actions (cont.)

a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

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Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Copper Dragon Wyrmling — printable monster card

Medium Dragon (Metallic), Chaotic Good

  • CR 1
  • Dragon
  • Medium

Full stat block

Armor Class
16
Hit Points
22
Initiative
+3
Speed
30 ft., Climb 30 ft., Fly 60 ft.
Senses
Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Immunities
Acid
Languages
Draconic
Challenge Rating
1 (200 XP)
Proficiency bonus
+2
Saving throw proficiencies
Dexterity, Wisdom
Skill proficiencies
Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
15 +2 12 +1 13 +1 14 +2 11 +0 13 +1

Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.

Slowing Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

See also