Acid Breath (Recharge 5–6)Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.
Slowing BreathConstitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Copper Dragon Wyrmling [1/2]Medium Dragon (Metallic), Chaotic Good
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 11, each creature in
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Copper Dragon Wyrmling [2/2]Medium Dragon (Metallic), Chaotic Good
CR1
16Armor Class
22Hit Points
30 ft., Climb 30 ft., Fly 60 ft.Speed
STR15+2
DEX12+1
CON13+1
INT14+2
WIS11+0
CHA13+1
Actions (cont.)
a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Copper Dragon WyrmlingDragon · CR 1
Copper Dragon WyrmlingMedium Dragon (Metallic), Chaotic Good
Acid Breath (Recharge 5–6)Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.
Slowing BreathConstitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Copper Dragon Wyrmling [1/2]Medium Dragon (Metallic), Chaotic Good
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 11, each creature in
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Copper Dragon Wyrmling [2/2]Medium Dragon (Metallic), Chaotic Good
CR1
16Armor Class
22Hit Points
30 ft., Climb 30 ft., Fly 60 ft.Speed
STR15+2
DEX12+1
CON13+1
INT14+2
WIS11+0
CHA13+1
Actions (cont.)
a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.