Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.
Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Initiative. +3
Senses. Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Immunities. Acid
Languages. Draconic
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 11, each creature
Actions (cont.)
in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
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Copper Dragon Wyrmling — printable monster card
Medium Dragon (Metallic), Chaotic Good
Full stat block
- Armor Class
- 16
- Hit Points
- 22
- Initiative
- +3
- Speed
- 30 ft., Climb 30 ft., Fly 60 ft.
- Senses
- Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
- Immunities
- Acid
- Languages
- Draconic
- Challenge Rating
- 1 (200 XP)
- Proficiency bonus
- +2
- Saving throw proficiencies
- Dexterity, Wisdom
- Skill proficiencies
- Stealth, Perception (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 +2 | 12 +1 | 13 +1 | 14 +2 | 11 +0 | 13 +1 |
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.