Brass Dragon WyrmlingDragon · CR 1
Brass Dragon WyrmlingMedium Dragon (Metallic), Chaotic Good
STR15+2DEX10+0CON13+1INT10+0WIS11+0CHA13+1
AC15HP22CR1SPD30 ft., Burrow 15 ft., Fly 60 ft.
ACTIONS
Rend

Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.

Fire Breath (Recharge 5–6)

Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.

Sleep Breath

Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Brass Dragon Wyrmling [1/2]
Medium Dragon (Metallic), Chaotic Good
1
15Armor Class
22Hit Points
30 ft., Burrow 15 ft., Fly 60 ft.Speed
STR15+2
DEX10+0
CON13+1
INT10+0
WIS11+0
CHA13+1

Initiative. +2

Senses. Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14

Immunities. Fire

Languages. Draconic

Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.

Sleep Breath. Constitution Saving Throw: DC 11, each creature in

Dragon
Monster card
Brass Dragon Wyrmling [2/2]
Medium Dragon (Metallic), Chaotic Good
1
15Armor Class
22Hit Points
30 ft., Burrow 15 ft., Fly 60 ft.Speed
STR15+2
DEX10+0
CON13+1
INT10+0
WIS11+0
CHA13+1

Actions (cont.)

a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Dragon
Monster card

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Brass Dragon Wyrmling — printable monster card

Medium Dragon (Metallic), Chaotic Good

  • CR 1
  • Dragon
  • Medium

Full stat block

Armor Class
15
Hit Points
22
Initiative
+2
Speed
30 ft., Burrow 15 ft., Fly 60 ft.
Senses
Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Immunities
Fire
Languages
Draconic
Challenge Rating
1 (200 XP)
Proficiency bonus
+2
Saving throw proficiencies
Dexterity, Wisdom
Skill proficiencies
Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
15 +2 10 +0 13 +1 10 +0 11 +0 13 +1

Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.

Sleep Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

See also