Fire Breath (Recharge 5–6)Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.
Sleep BreathConstitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Brass Dragon Wyrmling [1/2]Medium Dragon (Metallic), Chaotic Good
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.
Sleep Breath. Constitution Saving Throw: DC 11, each creature in a
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Brass Dragon Wyrmling [2/2]Medium Dragon (Metallic), Chaotic Good
CR1
15Armor Class
22Hit Points
30 ft., Burrow 15 ft., Fly 60 ft.Speed
STR15+2
DEX10+0
CON13+1
INT10+0
WIS11+0
CHA13+1
Actions (cont.)
15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Brass Dragon WyrmlingDragon · CR 1
Brass Dragon WyrmlingMedium Dragon (Metallic), Chaotic Good
Fire Breath (Recharge 5–6)Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.
Sleep BreathConstitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Brass Dragon Wyrmling [1/2]Medium Dragon (Metallic), Chaotic Good
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.
Sleep Breath. Constitution Saving Throw: DC 11, each creature in a
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Brass Dragon Wyrmling [2/2]Medium Dragon (Metallic), Chaotic Good
CR1
15Armor Class
22Hit Points
30 ft., Burrow 15 ft., Fly 60 ft.Speed
STR15+2
DEX10+0
CON13+1
INT10+0
WIS11+0
CHA13+1
Actions (cont.)
15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.
Sleep Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.