Ancient Silver Dragon [1/3]Dragon · CR 23
Ancient Silver Dragon [1/3]Gargantuan Dragon (Metallic), Lawful Good
STR+1030
DEX+010
CON+929
INT+418
WIS+215
CHA+826
AC22
HP468
CR23
SPD40 ft., Fly 80 ft.

TRAITS

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS

MultiattackThe dragon makes three Rend attacks. It can replace one attack with a use of (A) Paralyzing Breath or (B) Spellcasting

Ancient Silver Dragon [2/3]Dragon · CR 23
Ancient Silver Dragon [2/3]Gargantuan Dragon (Metallic), Lawful Good

ACTIONS (cont.)

Multiattack (cont.)to cast Ice Knife (level 2 version).

RendMelee Attack Roll: +17, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 9 (2d8) Cold damage.

Cold Breath (Recharge 5–6)Constitution Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 67 (15d8) Cold damage. Success: Half damage.

Paralyzing BreathConstitution Saving Throw: DC 24, each creature in a 90-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

LEGENDARY ACTIONS

Legendary Action Uses: 3 (4 in Lair)Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The

Ancient Silver Dragon [3/3]Dragon · CR 23
Ancient Silver Dragon [3/3]Gargantuan Dragon (Metallic), Lawful Good

LEGENDARY ACTIONS (cont.)

Legendary Action Uses: 3 (4 in Lair) (cont.)dragon regains all expended uses at the start of each of its turns.

ChillThe dragon uses Spellcasting to cast Hold Monster. The dragon can’t take this action again until the start of its next turn.

Cold GaleDexterity Saving Throw: DC 23, each creature in a 60-foot-long, 10-foot-wide Line. Failure: 14 (4d6) Cold damage, and the target is pushed up to 30 feet straight away from the dragon. Success: Half damage only. Failure or Success: The dragon can’t take this action again until the start of its next turn.

PounceThe dragon moves up to half its Speed, and it makes one Rend attack.

Ancient Silver Dragon [1/5]Gargantuan Dragon (Metallic), Lawful Good
CR23
22Armor Class
468Hit Points
40 ft., Fly 80 ft.Speed
STR30+10
DEX10+0
CON29+9
INT18+4
WIS15+2
CHA26+8

Initiative. +14

Senses. Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 26

Immunities. Cold

Languages. Common, Draconic

Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Paralyzing Breath or (B) Spellcasting to

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Dragon
Monster card
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Ancient Silver Dragon [2/5]Gargantuan Dragon (Metallic), Lawful Good
CR23
22Armor Class
468Hit Points
40 ft., Fly 80 ft.Speed
STR30+10
DEX10+0
CON29+9
INT18+4
WIS15+2
CHA26+8

Actions (cont.)

cast Ice Knife (level 2 version).

Rend. Melee Attack Roll: +17, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 9 (2d8) Cold damage.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 67 (15d8) Cold damage. Success: Half damage.

Paralyzing Breath. Constitution Saving Throw: DC 24, each creature in a 90-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on

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Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Ancient Silver Dragon [3/5]Gargantuan Dragon (Metallic), Lawful Good
CR23
22Armor Class
468Hit Points
40 ft., Fly 80 ft.Speed
STR30+10
DEX10+0
CON29+9
INT18+4
WIS15+2
CHA26+8

Actions (cont.)

itself on a success. After 1 minute, it succeeds automatically.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks): At Will: Detect Magic, Hold Monster, Ice Knife (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Control Weather, Ice Storm (level 7 version), Teleport, Zone of Truth

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another

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Ancient Silver Dragon [4/5]Gargantuan Dragon (Metallic), Lawful Good
CR23
22Armor Class
468Hit Points
40 ft., Fly 80 ft.Speed
STR30+10
DEX10+0
CON29+9
INT18+4
WIS15+2
CHA26+8

Legendary Actions (cont.)

creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Chill. The dragon uses Spellcasting to cast Hold Monster. The dragon can’t take this action again until the start of its next turn.

Cold Gale. Dexterity Saving Throw: DC 23, each creature in a 60-foot-long, 10-foot-wide Line. Failure: 14 (4d6) Cold damage, and the target is pushed up to 30 feet straight away from the dragon. Success: Half damage only. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one

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Ancient Silver Dragon [5/5]Gargantuan Dragon (Metallic), Lawful Good
CR23
22Armor Class
468Hit Points
40 ft., Fly 80 ft.Speed
STR30+10
DEX10+0
CON29+9
INT18+4
WIS15+2
CHA26+8

Legendary Actions (cont.)

Rend attack.

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Dragon
Monster card
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A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it spans 3 tent cards instead of being truncated. Print them all.

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Pick “Save as PDF” as the destination in the print dialog.

Ancient Silver Dragon — printable monster card

Gargantuan Dragon (Metallic), Lawful Good

  • CR 23
  • Dragon
  • Gargantuan

Full stat block

Armor Class
22
Hit Points
468
Initiative
+14
Speed
40 ft., Fly 80 ft.
Senses
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 26
Immunities
Cold
Languages
Common, Draconic
Challenge Rating
23 (50,000 XP)
Proficiency bonus
+7
Saving throw proficiencies
Dexterity, Wisdom
Skill proficiencies
History, Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
30 +10 10 +0 29 +9 18 +4 15 +2 26 +8

Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Paralyzing Breath or (B) Spellcasting to cast Ice Knife (level 2 version).

Rend. Melee Attack Roll: +17, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 9 (2d8) Cold damage.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 67 (15d8) Cold damage. Success: Half damage.

Paralyzing Breath. Constitution Saving Throw: DC 24, each creature in a 90-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks): At Will: Detect Magic, Hold Monster, Ice Knife (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Control Weather, Ice Storm (level 7 version), Teleport, Zone of Truth

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Chill. The dragon uses Spellcasting to cast Hold Monster. The dragon can’t take this action again until the start of its next turn.

Cold Gale. Dexterity Saving Throw: DC 23, each creature in a 60-foot-long, 10-foot-wide Line. Failure: 14 (4d6) Cold damage, and the target is pushed up to 30 feet straight away from the dragon. Success: Half damage only. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

See also