Ancient Gold Dragon [1/3]Dragon · CR 24
Ancient Gold Dragon [1/3]Gargantuan Dragon (Metallic), Lawful Good
STR30+10DEX14+2CON29+9INT18+4WIS17+3CHA28+9
AC22HP546CR24SPD40 ft., Fly 80 ft., Swim 40 ft.
TRAITS
Amphibious

The dragon can breathe air and water.

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Ancient Gold Dragon [2/3]Dragon · CR 24
Ancient Gold Dragon [2/3]Gargantuan Dragon (Metallic), Lawful Good
ACTIONS
Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 4 version) or (B) Weakening Breath.

Rend

Melee Attack Roll: +17 to hit, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 9 (2d8) Fire damage.

Fire Breath (Recharge 5–6)

Dexterity Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 71 (13d10) Fire damage. Success: Half damage.

Weakening Breath

Strength Saving Throw: DC 24, each creature that isn’t currently affected by this breath in a 90-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 5 (1d10) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Ancient Gold Dragon [3/3]Dragon · CR 24
Ancient Gold Dragon [3/3]Gargantuan Dragon (Metallic), Lawful Good
LEGENDARY ACTIONS
Legendary Action Uses: 3 (4 in Lair)

Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Banish

Charisma Saving Throw: DC 24, one creature the dragon can see within 120 feet. Failure: 24 (7d6) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon’s next turn, at which point it reappears in an unoccupied space of the dragon’s choice within 120 feet of the dragon. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Guiding Light

The dragon uses Spellcasting to cast Guiding Bolt (level 4 version).

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.

Ancient Gold Dragon [1/5]
Gargantuan Dragon (Metallic), Lawful Good
24
22Armor Class
546Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR30+10
DEX14+2
CON29+9
INT18+4
WIS17+3
CHA28+9

Initiative. +16

Senses. Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 27

Immunities. Fire

Languages. Common, Draconic

Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Dragon
Monster card
Ancient Gold Dragon [2/5]
Gargantuan Dragon (Metallic), Lawful Good
24
22Armor Class
546Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR30+10
DEX14+2
CON29+9
INT18+4
WIS17+3
CHA28+9

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 4 version) or (B) Weakening Breath.

Rend. Melee Attack Roll: +17 to hit, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 9 (2d8) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 71 (13d10) Fire damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 24, +16 to hit with spell attacks): At Will: Detect Magic, Guiding Bolt (level 4 version),

Dragon
Monster card
Ancient Gold Dragon [3/5]
Gargantuan Dragon (Metallic), Lawful Good
24
22Armor Class
546Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR30+10
DEX14+2
CON29+9
INT18+4
WIS17+3
CHA28+9

Actions (cont.)

Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Flame Strike (level 6 version), Word of Recall, Zone of Truth

Weakening Breath. Strength Saving Throw: DC 24, each creature that isn’t currently affected by this breath in a 90-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 5 (1d10) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another

Dragon
Monster card
Ancient Gold Dragon [4/5]
Gargantuan Dragon (Metallic), Lawful Good
24
22Armor Class
546Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR30+10
DEX14+2
CON29+9
INT18+4
WIS17+3
CHA28+9

Legendary Actions (cont.)

creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Banish. Charisma Saving Throw: DC 24, one creature the dragon can see within 120 feet. Failure: 24 (7d6) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon’s next turn, at which point it reappears in an unoccupied space of the dragon’s choice within 120 feet of the dragon. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Guiding Light. The dragon uses Spellcasting to cast Guiding Bolt (level 4 version).

Dragon
Monster card
Ancient Gold Dragon [5/5]
Gargantuan Dragon (Metallic), Lawful Good
24
22Armor Class
546Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR30+10
DEX14+2
CON29+9
INT18+4
WIS17+3
CHA28+9

Legendary Actions (cont.)

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Dragon
Monster card

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Pick “Save as PDF” as the destination in the print dialog.

Ancient Gold Dragon — printable monster card

Gargantuan Dragon (Metallic), Lawful Good

  • CR 24
  • Dragon
  • Gargantuan

Full stat block

Armor Class
22
Hit Points
546
Initiative
+16
Speed
40 ft., Fly 80 ft., Swim 40 ft.
Senses
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 27
Immunities
Fire
Languages
Common, Draconic
Challenge Rating
24 (62,000 XP)
Proficiency bonus
+7
Saving throw proficiencies
Dexterity, Wisdom
Skill proficiencies
Insight, Persuasion, Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
30 +10 14 +2 29 +9 18 +4 17 +3 28 +9

Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 4 version) or (B) Weakening Breath.

Rend. Melee Attack Roll: +17 to hit, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 9 (2d8) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 71 (13d10) Fire damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 24, +16 to hit with spell attacks): At Will: Detect Magic, Guiding Bolt (level 4 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Flame Strike (level 6 version), Word of Recall, Zone of Truth

Weakening Breath. Strength Saving Throw: DC 24, each creature that isn’t currently affected by this breath in a 90-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 5 (1d10) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Banish. Charisma Saving Throw: DC 24, one creature the dragon can see within 120 feet. Failure: 24 (7d6) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon’s next turn, at which point it reappears in an unoccupied space of the dragon’s choice within 120 feet of the dragon. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Guiding Light. The dragon uses Spellcasting to cast Guiding Bolt (level 4 version).

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

See also