Adult White Dragon [1/3]Dragon · CR 13
Adult White Dragon [1/3]Huge Dragon (Chromatic), Chaotic Evil
STR22+6DEX10+0CON22+6INT8-1WIS12+1CHA12+1
AC18HP200CR13SPD40 ft., Burrow 30 ft., Fly 80 ft., Swim 40 ft.
TRAITS
Ice Walk

The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed

Adult White Dragon [2/3]Dragon · CR 13
Adult White Dragon [2/3]Huge Dragon (Chromatic), Chaotic Evil
TRAITS (cont.)

instead.

ACTIONS
Multiattack

The dragon makes three Rend attacks.

Rend

Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 4 (1d8) Cold damage.

Cold Breath (Recharge 5–6)

Constitution Saving Throw: DC 19, each creature in a 60-foot Cone. Failure: 54 (12d8) Cold damage. Success: Half damage.

LEGENDARY ACTIONS
Legendary Action Uses: 3 (4 in Lair)

Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Adult White Dragon [3/3]Dragon · CR 13
Adult White Dragon [3/3]Huge Dragon (Chromatic), Chaotic Evil
LEGENDARY ACTIONS (cont.)
Freezing Burst

Constitution Saving Throw: DC 14, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 120 feet. Failure: 7 (2d6) Cold damage, and the target’s Speed is 0 until the end of the target’s next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Frightful Presence

The dragon casts Fear, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14). The dragon can’t take this action again until the start of its next turn.

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.

Adult White Dragon [1/4]
Huge Dragon (Chromatic), Chaotic Evil
13
18Armor Class
200Hit Points
40 ft., Burrow 30 ft., Fly 80 ft., Swim 40 ft.Speed
STR22+6
DEX10+0
CON22+6
INT8-1
WIS12+1
CHA12+1

Initiative. +10

Senses. Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 21

Immunities. Cold

Languages. Common, Draconic

Traits

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon

Dragon
Monster card
Adult White Dragon [2/4]
Huge Dragon (Chromatic), Chaotic Evil
13
18Armor Class
200Hit Points
40 ft., Burrow 30 ft., Fly 80 ft., Swim 40 ft.Speed
STR22+6
DEX10+0
CON22+6
INT8-1
WIS12+1
CHA12+1

Traits (cont.)

fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 4 (1d8) Cold damage.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 19, each creature in a 60-foot Cone. Failure: 54 (12d8) Cold damage. Success: Half damage.

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another

Dragon
Monster card
Adult White Dragon [3/4]
Huge Dragon (Chromatic), Chaotic Evil
13
18Armor Class
200Hit Points
40 ft., Burrow 30 ft., Fly 80 ft., Swim 40 ft.Speed
STR22+6
DEX10+0
CON22+6
INT8-1
WIS12+1
CHA12+1

Legendary Actions (cont.)

creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Freezing Burst. Constitution Saving Throw: DC 14, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 120 feet. Failure: 7 (2d6) Cold damage, and the target’s Speed is 0 until the end of the target’s next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Frightful Presence. The dragon casts Fear, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14). The dragon can’t take this action again until the start of its next turn.

Dragon
Monster card
Adult White Dragon [4/4]
Huge Dragon (Chromatic), Chaotic Evil
13
18Armor Class
200Hit Points
40 ft., Burrow 30 ft., Fly 80 ft., Swim 40 ft.Speed
STR22+6
DEX10+0
CON22+6
INT8-1
WIS12+1
CHA12+1

Legendary Actions (cont.)

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Dragon
Monster card

A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it spans 3 tent cards instead of being truncated. Print them all.

This stat block is long: it spans 4 cards instead of being truncated. Print them all.

Pick “Save as PDF” as the destination in the print dialog.

Adult White Dragon — printable monster card

Huge Dragon (Chromatic), Chaotic Evil

  • CR 13
  • Dragon
  • Huge

Full stat block

Armor Class
18
Hit Points
200
Initiative
+10
Speed
40 ft., Burrow 30 ft., Fly 80 ft., Swim 40 ft.
Senses
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 21
Immunities
Cold
Languages
Common, Draconic
Challenge Rating
13 (10,000 XP)
Proficiency bonus
+5
Saving throw proficiencies
Dexterity, Wisdom
Skill proficiencies
Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
22 +6 10 +0 22 +6 8 -1 12 +1 12 +1

Traits

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 4 (1d8) Cold damage.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 19, each creature in a 60-foot Cone. Failure: 54 (12d8) Cold damage. Success: Half damage.

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Freezing Burst. Constitution Saving Throw: DC 14, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 120 feet. Failure: 7 (2d6) Cold damage, and the target’s Speed is 0 until the end of the target’s next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Frightful Presence. The dragon casts Fear, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14). The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

See also