Adult Silver Dragon [1/3]Dragon · CR 16
Adult Silver Dragon [1/3]Huge Dragon (Metallic), Lawful Good
STR+827
DEX+010
CON+725
INT+316
WIS+113
CHA+622
AC19
HP216
CR16
SPD40 ft., Fly 80 ft.

TRAITS

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS

MultiattackThe dragon makes three Rend attacks. It can replace one attack with a use of (A) Paralyzing Breath or (B) Spellcasting

Adult Silver Dragon [2/3]Dragon · CR 16
Adult Silver Dragon [2/3]Huge Dragon (Metallic), Lawful Good

ACTIONS (cont.)

Multiattack (cont.)to cast Ice Knife.

RendMelee Attack Roll: +13, reach 10 ft. Hit: 17 (2d8 + 8) Slashing damage plus 4 (1d8) Cold damage.

Cold Breath (Recharge 5–6)Constitution Saving Throw: DC 20, each creature in a 60-foot Cone. Failure: 54 (12d8) Cold damage. Success: Half damage.

Paralyzing BreathConstitution Saving Throw: DC 20, each creature in a 60-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

LEGENDARY ACTIONS

Legendary Action Uses: 3 (4 in Lair)Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The

Adult Silver Dragon [3/3]Dragon · CR 16
Adult Silver Dragon [3/3]Huge Dragon (Metallic), Lawful Good

LEGENDARY ACTIONS (cont.)

Legendary Action Uses: 3 (4 in Lair) (cont.)dragon regains all expended uses at the start of each of its turns.

ChillThe dragon uses Spellcasting to cast Hold Monster. The dragon can’t take this action again until the start of its next turn.

Cold GaleDexterity Saving Throw: DC 19, each creature in a 60-foot-long, 10-foot-wide Line. Failure: 14 (4d6) Cold damage, and the target is pushed up to 30 feet straight away from the dragon. Success: Half damage only. Failure or Success: The dragon can’t take this action again until the start of its next turn.

PounceThe dragon moves up to half its Speed, and it makes one Rend attack.

Adult Silver Dragon [1/4]Huge Dragon (Metallic), Lawful Good
CR16
19Armor Class
216Hit Points
40 ft., Fly 80 ft.Speed
STR27+8
DEX10+0
CON25+7
INT16+3
WIS13+1
CHA22+6

Initiative. +10

Senses. Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 21

Immunities. Cold

Languages. Common, Draconic

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Paralyzing Breath or (B) Spellcasting to cast Ice Knife.

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Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Adult Silver Dragon [2/4]Huge Dragon (Metallic), Lawful Good
CR16
19Armor Class
216Hit Points
40 ft., Fly 80 ft.Speed
STR27+8
DEX10+0
CON25+7
INT16+3
WIS13+1
CHA22+6

Actions (cont.)

Rend. Melee Attack Roll: +13, reach 10 ft. Hit: 17 (2d8 + 8) Slashing damage plus 4 (1d8) Cold damage.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 20, each creature in a 60-foot Cone. Failure: 54 (12d8) Cold damage. Success: Half damage.

Paralyzing Breath. Constitution Saving Throw: DC 20, each creature in a 60-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Spellcasting. The dragon casts one of the following spells, requiring

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Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Adult Silver Dragon [3/4]Huge Dragon (Metallic), Lawful Good
CR16
19Armor Class
216Hit Points
40 ft., Fly 80 ft.Speed
STR27+8
DEX10+0
CON25+7
INT16+3
WIS13+1
CHA22+6

Actions (cont.)

no Material components and using Charisma as the spellcasting ability (spell save DC 19, +11 to hit with spell attacks): At Will: Detect Magic, Hold Monster, Ice Knife, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Ice Storm (level 5 version), Zone of Truth

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

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Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Adult Silver Dragon [4/4]Huge Dragon (Metallic), Lawful Good
CR16
19Armor Class
216Hit Points
40 ft., Fly 80 ft.Speed
STR27+8
DEX10+0
CON25+7
INT16+3
WIS13+1
CHA22+6

Legendary Actions (cont.)

Chill. The dragon uses Spellcasting to cast Hold Monster. The dragon can’t take this action again until the start of its next turn.

Cold Gale. Dexterity Saving Throw: DC 19, each creature in a 60-foot-long, 10-foot-wide Line. Failure: 14 (4d6) Cold damage, and the target is pushed up to 30 feet straight away from the dragon. Success: Half damage only. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

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Dragon
Monster card
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A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it spans 3 tent cards instead of being truncated. Print them all.

This stat block is long: it spans 4 cards instead of being truncated. Print them all.

Pick “Save as PDF” as the destination in the print dialog.

Adult Silver Dragon — printable monster card

Huge Dragon (Metallic), Lawful Good

  • CR 16
  • Dragon
  • Huge

Full stat block

Armor Class
19
Hit Points
216
Initiative
+10
Speed
40 ft., Fly 80 ft.
Senses
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 21
Immunities
Cold
Languages
Common, Draconic
Challenge Rating
16 (15,000 XP)
Proficiency bonus
+5
Saving throw proficiencies
Dexterity, Wisdom
Skill proficiencies
History, Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
27 +8 10 +0 25 +7 16 +3 13 +1 22 +6

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Paralyzing Breath or (B) Spellcasting to cast Ice Knife.

Rend. Melee Attack Roll: +13, reach 10 ft. Hit: 17 (2d8 + 8) Slashing damage plus 4 (1d8) Cold damage.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 20, each creature in a 60-foot Cone. Failure: 54 (12d8) Cold damage. Success: Half damage.

Paralyzing Breath. Constitution Saving Throw: DC 20, each creature in a 60-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 19, +11 to hit with spell attacks): At Will: Detect Magic, Hold Monster, Ice Knife, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Ice Storm (level 5 version), Zone of Truth

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Chill. The dragon uses Spellcasting to cast Hold Monster. The dragon can’t take this action again until the start of its next turn.

Cold Gale. Dexterity Saving Throw: DC 19, each creature in a 60-foot-long, 10-foot-wide Line. Failure: 14 (4d6) Cold damage, and the target is pushed up to 30 feet straight away from the dragon. Success: Half damage only. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

See also