Adult Red Dragon [1/2]Dragon · CR 17
Adult Red Dragon [1/2]Huge Dragon (Chromatic), Chaotic Evil
STR27+8DEX10+0CON25+7INT16+3WIS13+1CHA23+6
AC19HP256CR17SPD40 ft., Climb 40 ft., Fly 80 ft.
TRAITS

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS
Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray.

Adult Red Dragon [2/2]Dragon · CR 17
Adult Red Dragon [2/2]Huge Dragon (Chromatic), Chaotic Evil
ACTIONS (cont.)
Rend

Melee Attack Roll: +14, reach 10 ft. Hit: 13 (1d10 + 8) Slashing damage plus 5 (2d4) Fire damage.

Fire Breath (Recharge 5–6)

Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 59 (17d6) Fire damage. Success: Half damage.

LEGENDARY ACTIONS
Legendary Action Uses: 3 (4 in Lair)

Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Commanding Presence

The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn.

Fiery Rays

The dragon uses Spellcasting to cast Scorching Ray. The dragon can’t take this action again until the start of its next turn.

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.

Adult Red Dragon [1/3]
Huge Dragon (Chromatic), Chaotic Evil
17
19Armor Class
256Hit Points
40 ft., Climb 40 ft., Fly 80 ft.Speed
STR27+8
DEX10+0
CON25+7
INT16+3
WIS13+1
CHA23+6

Initiative. +12

Senses. Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 23

Immunities. Fire

Languages. Common, Draconic

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray.

Dragon
Monster card
Adult Red Dragon [2/3]
Huge Dragon (Chromatic), Chaotic Evil
17
19Armor Class
256Hit Points
40 ft., Climb 40 ft., Fly 80 ft.Speed
STR27+8
DEX10+0
CON25+7
INT16+3
WIS13+1
CHA23+6

Actions (cont.)

Rend. Melee Attack Roll: +14, reach 10 ft. Hit: 13 (1d10 + 8) Slashing damage plus 5 (2d4) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 59 (17d6) Fire damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks): At Will: Command (level 2 version), Detect Magic, Scorching Ray 1/Day: Fireball

Dragon
Monster card
Adult Red Dragon [3/3]
Huge Dragon (Chromatic), Chaotic Evil
17
19Armor Class
256Hit Points
40 ft., Climb 40 ft., Fly 80 ft.Speed
STR27+8
DEX10+0
CON25+7
INT16+3
WIS13+1
CHA23+6

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn.

Fiery Rays. The dragon uses Spellcasting to cast Scorching Ray. The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Dragon
Monster card

A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.

This stat block is long: it spans 3 cards instead of being truncated. Print them all.

Pick “Save as PDF” as the destination in the print dialog.

Adult Red Dragon — printable monster card

Huge Dragon (Chromatic), Chaotic Evil

  • CR 17
  • Dragon
  • Huge

Full stat block

Armor Class
19
Hit Points
256
Initiative
+12
Speed
40 ft., Climb 40 ft., Fly 80 ft.
Senses
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 23
Immunities
Fire
Languages
Common, Draconic
Challenge Rating
17 (18,000 XP)
Proficiency bonus
+6
Saving throw proficiencies
Dexterity, Wisdom
Skill proficiencies
Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
27 +8 10 +0 25 +7 16 +3 13 +1 23 +6

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray.

Rend. Melee Attack Roll: +14, reach 10 ft. Hit: 13 (1d10 + 8) Slashing damage plus 5 (2d4) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 59 (17d6) Fire damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks): At Will: Command (level 2 version), Detect Magic, Scorching Ray 1/Day: Fireball

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn.

Fiery Rays. The dragon uses Spellcasting to cast Scorching Ray. The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

See also