Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Shatter.
Melee Attack Roll: +12, reach 10 ft. Hit: 16 (2d8 + 7) Slashing damage plus 5 (1d10) Lightning damage.
Dexterity Saving Throw: DC 19, each creature in a 90-foot-long, 5-foot- wide Line. Failure: 60 (11d10) Lightning damage. Success: Half damage.
Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
The dragon uses Spellcasting to cast Invisibility on itself, and it can fly up to half its Fly Speed. The dragon can’t take this action again until the start of its next turn.
The dragon uses Spellcasting to cast Shatter. The dragon can’t take this action again until the start of its next turn.
The dragon makes one Rend attack.
Initiative. +10
Senses. Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 22
Immunities. Lightning
Languages. Common, Draconic
Traits
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Shatter.
Actions (cont.)
Rend. Melee Attack Roll: +12, reach 10 ft. Hit: 16 (2d8 + 7) Slashing damage plus 5 (1d10) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 19, each creature in a 90-foot-long, 5-foot- wide Line. Failure: 60 (11d10) Lightning damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Invisibility, Mage Hand, Shatter 1/Day Each: Scrying, Sending
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the
Legendary Actions (cont.)
following actions. The dragon regains all expended uses at the start of each of its turns.
Cloaked Flight. The dragon uses Spellcasting to cast Invisibility on itself, and it can fly up to half its Fly Speed. The dragon can’t take this action again until the start of its next turn.
Sonic Boom. The dragon uses Spellcasting to cast Shatter. The dragon can’t take this action again until the start of its next turn.
Tail Swipe. The dragon makes one Rend attack.
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Adult Blue Dragon — printable monster card
Huge Dragon (Chromatic), Lawful Evil
Full stat block
- Armor Class
- 19
- Hit Points
- 212
- Initiative
- +10
- Speed
- 40 ft., Burrow 30 ft., Fly 80 ft.
- Senses
- Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 22
- Immunities
- Lightning
- Languages
- Common, Draconic
- Challenge Rating
- 16 (15,000 XP)
- Proficiency bonus
- +5
- Saving throw proficiencies
- Dexterity, Wisdom
- Skill proficiencies
- Stealth, Perception (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 25 +7 | 10 +0 | 23 +6 | 16 +3 | 15 +2 | 20 +5 |
Traits
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Shatter.
Rend. Melee Attack Roll: +12, reach 10 ft. Hit: 16 (2d8 + 7) Slashing damage plus 5 (1d10) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 19, each creature in a 90-foot-long, 5-foot- wide Line. Failure: 60 (11d10) Lightning damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Invisibility, Mage Hand, Shatter 1/Day Each: Scrying, Sending
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Cloaked Flight. The dragon uses Spellcasting to cast Invisibility on itself, and it can fly up to half its Fly Speed. The dragon can’t take this action again until the start of its next turn.
Sonic Boom. The dragon uses Spellcasting to cast Shatter. The dragon can’t take this action again until the start of its next turn.
Tail Swipe. The dragon makes one Rend attack.