Wand of Fear — printable magic item
Wand
This wand has 7 charges. Spells. While holding the wand, you can cast one of the spells (save DC 15) on the following table from it. The table indicates how many charges you must expend to cast the spell.
Spell
Charge
Cost
Command ("flee" or "grovel" only)
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Fear (60-foot Cone)
This wand has 7 charges. Spells. While holding the wand, you can cast one of the spells (save DC 15) on the following table from it. The table indicates how many charges you must expend to cast the spell.
Spell
Charge
Cost
Command ("flee" or "grovel" only)
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Fear (60-foot Cone)
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At a glance
- Item type
- Wand
- Category
- Wand
- Rarity
- Rare
- Attunement
- Attunement required
- Properties
- Requires Attunement
Full description
This wand has 7 charges. Spells. While holding the wand, you can cast one of the spells (save DC 15) on the following table from it. The table indicates how many charges you must expend to cast the spell.
Spell
Charge
Cost
Command ("flee" or "grovel" only)
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Fear (60-foot Cone)