Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword — Requires AttunementProperties
When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Weapon
Magic item card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Sword of WoundingWeapon
RareRarity
YesAttunement
Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword — Requires AttunementProperties
When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
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At a glance
Item type
Weapon
Category
Weapon
Rarity
Rare
Attunement
Attunement required
Properties
Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword — Requires Attunement
Full description
When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.