Requires Attunement by a Druid, Sorcerer, Warlock, or WizardProperties
You have Resistance to Cold damage while you hold this staff. Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell
Charge
Spell
Charge
Cost
Cost
Cone of Cold Ice Storm
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff turns to water and is destroyed.
Fog Cloud Wall of Ice
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Staff
Magic item card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Staff of FrostStaff
Very RareRarity
YesAttunement
Requires Attunement by a Druid, Sorcerer, Warlock, or WizardProperties
You have Resistance to Cold damage while you hold this staff. Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell
Charge
Spell
Charge
Cost
Cost
Cone of Cold Ice Storm
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff turns to water and is destroyed.
Fog Cloud Wall of Ice
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in your browser’s print dialog.
At a glance
Item type
Staff
Category
Staff
Rarity
Very Rare
Attunement
Attunement required
Properties
Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard
Full description
You have Resistance to Cold damage while you hold this staff. Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell
Charge
Spell
Charge
Cost
Cost
Cone of Cold Ice Storm
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff turns to water and is destroyed.