Staff of Fire — printable magic item

Staff

  • Staff
  • Very rare
  • Attunement required
Staff of FireStaff · Very rare
Staff of FireStaff
RarityVery RareAttun.YesPropsRequires Attunement by a Druid, Sorcerer, Warlock, or Wizard

You have Resistance to Fire damage while you hold this staff. Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.

Spell

Charge

Spell

Charge

Cost

Cost

Burning Hands Wall of Fire

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed.

Fireball

Staff of Fire
Staff
Very RareRarity
YesAttunement
Requires Attunement by a Druid, Sorcerer, Warlock, or WizardProperties

You have Resistance to Fire damage while you hold this staff. Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.

Spell

Charge

Spell

Charge

Cost

Cost

Burning Hands Wall of Fire

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed.

Fireball

Staff
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At a glance

Item type
Staff
Category
Staff
Rarity
Very Rare
Attunement
Attunement required
Properties
Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard

Full description

You have Resistance to Fire damage while you hold this staff. Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.

Spell

Charge

Spell

Charge

Cost

Cost

Burning Hands Wall of Fire

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed.

Fireball

See also