Staff of Charming — printable magic item

Staff

  • Staff
  • Rare
  • Attunement required
Staff of CharmingStaff
RareRarity
YesAttunement
Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or WizardProperties

This staff has 10 charges. While holding the staff, you can use any of its properties:

Cast Spell. You can expend 1 of the staff’s charges to cast Charm Person, Command, or Comprehend Languages from it using your spell save DC. Reflect Enchantment. If you succeed on a saving throw against an Enchantment spell that targets only you, you can take a Reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. Resist Enchantment. If you fail a saving throw against an Enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn.

Regaining Charges. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles to dust and is destroyed.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Staff
Magic item card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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At a glance

Item type
Staff
Category
Staff
Rarity
Rare
Attunement
Attunement required
Properties
Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard

Full description

This staff has 10 charges. While holding the staff, you can use any of its properties:

Cast Spell. You can expend 1 of the staff’s charges to cast Charm Person, Command, or Comprehend Languages from it using your spell save DC. Reflect Enchantment. If you succeed on a saving throw against an Enchantment spell that targets only you, you can take a Reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. Resist Enchantment. If you fail a saving throw against an Enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn.

Regaining Charges. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles to dust and is destroyed.

See also