The rod has 5 charges. While you hold it, you can cast one of the following spells from it: Heal (expends 1 charge) or Resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If you expend the last charge, roll 1d20. On a 1, the rod disappears in a harmless burst of radiance.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Rod
Magic item card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Rod of ResurrectionRod
LegendaryRarity
YesAttunement
Requires AttunementProperties
The rod has 5 charges. While you hold it, you can cast one of the following spells from it: Heal (expends 1 charge) or Resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If you expend the last charge, roll 1d20. On a 1, the rod disappears in a harmless burst of radiance.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
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At a glance
Item type
Rod
Category
Rod
Rarity
Legendary
Attunement
Attunement required
Properties
Requires Attunement
Full description
The rod has 5 charges. While you hold it, you can cast one of the following spells from it: Heal (expends 1 charge) or Resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If you expend the last charge, roll 1d20. On a 1, the rod disappears in a harmless burst of radiance.